Rollerworld Presentation

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Uploaded by on Jun 11, 2009

A presentational video of me and my teams Imagine cup 2009 game entry. Appart from myself 3 guys worked on the project; Zejn Ljuti, Per Rasmussen and Jacob Nielsen. I was responsible for the graphical part of the production.

The final game was made in XNA.

A big thank you goes out to Mikkel Christiansen who made the soundtrack for the game.

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Education

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Standard YouTube License

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Uploader Comments (MartinNH)

  • This would make a great wii game.... But on a different note you said that its jerky on the PC could you post a video of it on 360 so i could see it... this is a potential buy for me if its on community games

  • Hey, we haven't gotten it to run on xbox 360 yet. It's possible to play it on the pc with an xbox controller which makes the camera movement less jerky.

  • Seetherlee: I didn't do the scripting myself, but the programmers had a pretty easy time scripting it I think.

  • It looks a little jerky when you tilt it.. Shouldn't it be a bit smoother? Other than that it looks awesome! What did you model it in? 3ds Max? How easy is XNA to script?

  • Yeah, its pretty jerky when using the mouse and keyboard as a controller which I did when recording the video. If you use an xbox gamepad it's completely smooth, but I didn't have the cable to connect it to my pc unfortunately.

    The model is made in 3ds max and then exported as one in an OBJ file. The OBJ file is then imported into the editor where placeholders in the file gets replaced by scripted elements like enemies, powerups etc.

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  • Lol and nice game by the way. Nicely polished I would try to add in script somewhere movement smoothing on the tilt. Then on a mouse and keyboard it would be more fluid.

  • Can XNA Directly use FBX?

  • Protip: GamePad.GetState(PlayerIndex.O­ne).ThumbSticks.Left is the way to go for a game like this. The camera movements look jerky. It would have been better to have a simple directional feel rather than the whole map moving and the camera up vector changing every two seconds. Well if there was some sort of transition between camera up angles it probably would have been better (my $0.02)

  • In our game the user has the ability to pick up different powerboosts as well, such as jump, air boost, speedboost etc. Other than that the following maps will have different themes, so they wont be much like this one.

    I'm glad you brought some constructive criticism with you. Thats allways usefull :-)

  • In monkeyball you tilt the world. But I agree with you, the fact that it's the same genre doesn't make it bad, I just think that it should be "better" than monkeyball in some way (besides your art); if it is not, why would I buy yours? I wish you a very good luck with your game, I hope it ends up being great.

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