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"Flying house" in Jurassic Park Trespasser

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Uploaded by on Feb 6, 2008

Trespasser is a fascinating game. Set to be the most revolutionary FPS of 1997, the end result was less than desirable. The game was going to pioneer many features that have become standard in FPS games in recent years. Physics, complex AI, real-time shadowing, water shader technology, an animation system based entirely on inverse kinematics, bump mapping and specular highlighting, and an amazing sound system. Trespasser was going to change the face of the FPS in 1997 forever.

Unfortunately, everything that could go wrong, did. Poor communication with the development team, going over-budget, being delayed... in the end, Trespasser, a game intended to be more of a puzzle-based survival horror game, was shifted to become an action-based FPS, and shipped with tons of bugs, broken features, cumbersome controls and missing content. Every revolutionary feature contained within the game was completely ignored in favor of how horribly awful every other aspect of it was.

That's not to say the game isn't without it's charm, or without it's fans, though. Even Gabe Newell, at one point, has said Trespasser inspired him to include physics in the Half-Life 2 engine, and FarCry seems to take a lot of what Trespasser wanted to do, and does it the right way - early versions of FarCry even featured Dinosaurs. The fansite Trescom provides Trespasser related content even today. Still more projects have been born to remake the game in newer, more able game engines, like the aformentioned FarCry Engine.

The game puts you in the shoes of Anne, a woman who decides to take an unannounced vacation and ends up having crash-landed on Isla Sorna; "Site B". The experience ends up changing her life and makes her appreciate her old life more than ever before.

As you play, clips of John Hammond's memoirs play, voiced by Richard Attenborough himself. Minnie Driver plays Anne. Truly, Hammond's Memoir's are one of the few redeeming factors you get out of playing Trespasser.

It's worth noting that the man behind Trespasser's concept was Seamus Blackley - better known as the brainchild behind Microsoft's Xbox. Seamus is so ashamed of Trespasser nowadays that he refuses to even speak of it to anyone.

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Uploader Comments (Kornholic)

  • Ah, before the days of the gravity gun and half life 2..They had trespasser and the magic sub-machine gun!

  • hah yeah

  • this game is epic

  • 100 % agreed. Despite it being full of bugs, it is still fun to play :D

  • Ive just got it. YOu might see some vids coming from my end of this cool shit. BTW he used the code wow to get unlimited ammo, which i had to use in one part of the game to survive. Trying to not though. AWSOME GAME

  • yeah cool, inform me when you put some videos on

Top Comments

  • I have this game in original cd ! I like it its fun but I hope they remake this game with HL2 engine

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All Comments (36)

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  • Thats one hell of a gun

  • well it was the first physic engine ever programmed for a FPS so..yeah..glitchy

  • @wafflemonster2 movies*

  • @Kornholic I like it for the atmosphere. They covered the feel of the Jurassic Park games perfectly!

  • Is this a Jurassic park game or some drunks dream ?

  • Great game! Way ahead of its time. Yes, the game mechanics (rubber arms etc.) are a bit weird, but the atmosphere is awesome.

  • force bullets

  • smells of saltwater...and gasoline

  • whats with teh crazy ass arm?

  • Well thats one way of moving... :D

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