Resident Evil 1.5 - Pre-Rendered Backgrounds & Gameplay
Uploader Comments (getleashed)
All Comments (10)
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Ehh, Capcom probably didn't know what they did to fans scrapping this game. Gameplay was way better, but it had some flaws, like no signs in characters' motion that they were wounded. It rather showed their status in his/her appearance (blood marks on clothes). I wonder if they could connect that two signs of health, that would be brilliant. Also, zombies were like bulletproof, it would make the game very challenging. For me also backgrounds were more interesting. Only the lab made to original.
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I can't believe capcom scrapped this game, a bit of tweaking here and there and I'm sure it would have been the most atmospheric of them all.
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@1987crxboy yeah i originally thought it was a beta police dept. basement too. thats cool that u had the demo lol and yeah curse you for losing it! lol jk
thanks for watching!
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the Factory picture at :48 looks just like when u come into the basement of the police dept in the final.. i used to have the demo disk that has the video for this game on it.. and i curse myself for losing it.
i want real bad this game. as the resident evil fan i am, im gonna be restless til i put my hands on it.
Traina 1 year ago
@Traina yeah i know!! i want this just as bad!! thanks for watching!
getleashed 1 year ago
OMFG, if you look closely you can tell some of these backgrounds/architecture stables were definitely used/re-drawn in OutBreak files 1 & 2!!!
gillianseed 1 year ago
@gillianseed 00:39 = Water Treatment storage Room under Raccoon University. 00:48 = Subway Personnel Hallway (Underbelly). 2:48 - 3:02 (Many of these areas were installed/tweaked//re-worked into "Below Freezing Point" (for the sub-basements/exterior levels of Birkin's lab complex).
gillianseed 1 year ago
@gillianseed thanks for the info, very interesting! :)
getleashed 1 year ago
@gillianseed sweet!
getleashed 1 year ago