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Phun Tutorial 3: In 3D! Well.. Almost.

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Uploaded by on Sep 20, 2008

An explanation of how to make basic pseudo-3D objects using Phun.

Category:

Gaming

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (mastatsan)

  • You should definitely join the phun forums.

  • That's what everyone keeps telling me. I dunno, maybe I will, but I'm not big on forums, usually...

  • Oh

    Hey. When you highlight two objects, and for certain things, it shows a ? (like the collision groups) it means it's active for some of them, but not for others. Planes, by default, are in every collision group, while everything else, by default, is in collision group A. SO you were getting question marks because the Plane was in the groups but the box wasn't. Understand?

  • Yeah, I know that.. that's why I went ahead and got rid of all the extra ones...

  • hey good trick with the planes, hold shift and it will tick into place like its in a groove. this also works when rotating objects

  • Ah, cool.. I knew that ctrl and shift help in some situations, but I never thought of trying it with planes.

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All Comments (26)

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  • Nice vid, but I have phun 5.28, so how do I do shift on polygon????

  • hey, good video, but how can i buy or download the algodoo complete edition?, not phun? thnx

  • cool!

  • I don't have the Sketch Tool.

    Using v1.0 for Mac OS X

    Am I doing something wrong or have they done away with that tool since this video was made? If so, what tool replaces it?

  • you could hold shift while making floors because the floor to snap to 15 degree angles

  • hey the cars you are talking about is paradigms

    3d crash cars

  • y?

    it doesnt make a difference

  • cool vid, keep em coming

  • or rotate with using shift (sry bad engish)

  • a tips: when you make planes, make the arrow as small as posible

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