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Akuma 101: The Comboratory

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Uploaded by on Jul 25, 2009

My combo video for Akuma in Street Fighter IV. It covers "Bread & Butter" combos as well as "Links." This is definitely more informative than your average combo vid, it covering a lot of basic combos and setups that are integral to Akuma play.

Gameplay recorded from the PC version of Street Fighter IV using Fraps, 1280x720 @60 fps. Arcade Stick/hand footage recorded with my JVC Everio Camcorder, 864x486 @29.970 fps. Major editing done in Adobe After Effects CS4, and the final cut compiled in Sony Vegas Pro 8.

Music from Unreal Tournament III soundtrack, "Afterburn" and "Mekalopolis" respectively. Creators are Rom Di Prisco and Jesper Kyd.

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BNB Combos:

1A: HP(c) xx LK Tatsu, HP SRK

1B: HP(c) xx LK Tatsu, LP SRK xx FADC, HP Shaku

2A: HK(f), c.LP xx LK Tatsu, HP SRK

2B: HK(f), c.LP xx LK Tatsu, LP SRK xx FADC, HP Shaku

3A: HP(c) xx FB xx FADC, HP(c) xx LK Tatsu, HP SRK

3B: HP(c) xx FB xx FADC, HP(c) xx LK Tatsu, LP SRK xx FADC, HP Shaku

3C: HP(c) xx FB xx FADC, HP(c) xx FB xx FADC, HP(c) xx LK Tatsu, HP SRK

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Link Combos:

1: c.LP, s.HP(c)

2: c.MP, c.MP

3: c.LP-c.LP, c.LP

4: c.LP-c.LP, c.MP

5: c.LK-c.LP, c.MP

6: c.LP-c.LP-c.LP, c.MK

7: c.LK-c.LP-c.LP, c.MK

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Link 1&2 Examples:

1: c.LP, s.HP(c) xx HP SRK

2: j.MK (x-up), c.LP, s.HP(c) xx LK Tatsu, HP SRK

3: Demonflip Dive Kick, c.LP, s.HP(c) xx LK Tatsu, LP SRK xx HP Shaku

4: c.MP, c.MP xx EX FB

5: c.MP, c.MP xx LK Tatsu, HP SRK

6: c.MP, c.MP xx EX FB

7: c.MP, c.MP xx EX Tatsu, HP SRK (opponent in corner)

8: Demonflip Dive Kick, c.MP, c.MP xx FB xx FADC, c.MK xx LK Tatsu, HP SRK

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Link 3 Examples:

1: c.LP-c.LP, c.LP xx LK Tatsu, HP SRK

2: c.LP-c.LP, c.LP xx HK Tatsu

3: c.LP-c.LP, c.LP xx EX Tatsu

4: c.LP-c.LP, c.LP xx LK Tatsu, LP SRK xx FADC, HP Shaku

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Link 4&5 Examples:

1: c.LP-c.LP, c.MP xx HK Tatsu

2: c.LP-c.LP, c.MP xx EX FB

3: c.LP-c.LP, c.MP xx LK Tatsu, HP SRK

4: c.LK-c.LP, c.MP xx FB xx FADC, HK(f), c.LP xx LK Tatsu, HP SRK

5: Demonflip Dive Kick, c.LP-c.LP, c.MP xx EX FB, HP SRK (opponent in corner)

6: Demonflip Dive Kick, c.LK-c.LP, c.MP xx FB xx FADC, HP(c) xx LK Tatsu, HP SRK

7: c.LP-c.LP, c.MP xx EX Tatsu, HP SRK (opponent in corner)

8: Demonflip Dive Kick, c.LK-c.LP, c.MP xx FB xx FADC, c.MK xx LK Tatsu, LP SRK xx FADC, HP SRK

9: j.HK, c.LP-c.LP, c.MP xx FB, HK(f), c.LP xx LK Tatsu, HP SRK

10: c.LK-c.LP, c.MP xx EX Tatsu, LP SRK xx FADC, HP Shaku (opponent in corner)

11: Demonflip Dive Kick, c.LK-c.LP, c.MP xx FB xx FADC, c.MK xx EX FB, HP SRK (opponent in corner)

12: Demonflip Dive Kick, c.Lk-c.LP, c.MP xx FB xx FADC, HP(c) xx FB xx FADC, c.MK xx LK Tatsu, HP SRK

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Link 6&7 Examples:

1: c.LP-c.LP-c.LP, c.MK xx EX FB

2: c.LK-c.LP-c.LP, c.MK xx EX FB, HP SRK (opponent in corner)

3: c.LP-c.LP-c.LP, c.MK xx HK Tatsu

4: c.LK-c.LP-c.LP, c.MK xx EX FB, LP SRK xx FADC, HP Shaku (opponent in corner)

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Uploader Comments (lordofultima)

  • for 1-b, why do you do a jab-shoryuken instead of a 3rd hit FADC with fierce?

  • @Septimius More damage. the HP SRK damage is divided over three hits, and since each hit in a combo scales the damage, the 1 hit of the LP SRK does more overall damage, and scales the combo less. It also allows the 3-hit HP Shaku to connect. If you did the HP Shaku after the third hit of an HP SRK the fireball would only hit one time due to juggle properties.

Video Responses

This video is a response to Akuma 101: The Demon Flip
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All Comments (274)

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  • awesome video.

  • i got mad respect for anyone who can do the raging demon on reaction using a pad

  • I'm having real trouble getting FADCing down into my muscle memory. Idk why. Maybe cuz I'm using a 360 controller?

  • for some reason i'm finding getting the timing right on HP cancelled to Fireball FADC to HP very difficult.. as well as Fireball FADC to standing HK.. these seem to be the most important links for akuma as they really allow his combos to evolve to the next level, do you have any comments/advice on these in particular?

  • Man its hard as hell doing this shit on a controller !!!

  • so much wasted meter. and why nothing to show the timing on the sweep after the short tatsu? :/ most people would rather see that... meh old video dont know why im posting here.

  • Beautiful! The sound track reminds me of wipeout :)

  • Your videos are pure art.

  • @BUDDAz1g Yeah no problem man.

  • @Sosozanyway ok thank you very much i appreciate it dude

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