My combo video for Akuma in Street Fighter IV. It covers "Bread & Butter" combos as well as "Links." This is definitely more informative than your average combo vid, it covering a lot of basic combos and setups that are integral to Akuma play.
Gameplay recorded from the PC version of Street Fighter IV using Fraps, 1280x720 @60 fps. Arcade Stick/hand footage recorded with my JVC Everio Camcorder, 864x486 @29.970 fps. Major editing done in Adobe After Effects CS4, and the final cut compiled in Sony Vegas Pro 8.
Music from Unreal Tournament III soundtrack, "Afterburn" and "Mekalopolis" respectively. Creators are Rom Di Prisco and Jesper Kyd.
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BNB Combos:
1A: HP(c) xx LK Tatsu, HP SRK
1B: HP(c) xx LK Tatsu, LP SRK xx FADC, HP Shaku
2A: HK(f), c.LP xx LK Tatsu, HP SRK
2B: HK(f), c.LP xx LK Tatsu, LP SRK xx FADC, HP Shaku
3A: HP(c) xx FB xx FADC, HP(c) xx LK Tatsu, HP SRK
3B: HP(c) xx FB xx FADC, HP(c) xx LK Tatsu, LP SRK xx FADC, HP Shaku
3C: HP(c) xx FB xx FADC, HP(c) xx FB xx FADC, HP(c) xx LK Tatsu, HP SRK
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Link Combos:
1: c.LP, s.HP(c)
2: c.MP, c.MP
3: c.LP-c.LP, c.LP
4: c.LP-c.LP, c.MP
5: c.LK-c.LP, c.MP
6: c.LP-c.LP-c.LP, c.MK
7: c.LK-c.LP-c.LP, c.MK
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Link 1&2 Examples:
1: c.LP, s.HP(c) xx HP SRK
2: j.MK (x-up), c.LP, s.HP(c) xx LK Tatsu, HP SRK
3: Demonflip Dive Kick, c.LP, s.HP(c) xx LK Tatsu, LP SRK xx HP Shaku
4: c.MP, c.MP xx EX FB
5: c.MP, c.MP xx LK Tatsu, HP SRK
6: c.MP, c.MP xx EX FB
7: c.MP, c.MP xx EX Tatsu, HP SRK (opponent in corner)
8: Demonflip Dive Kick, c.MP, c.MP xx FB xx FADC, c.MK xx LK Tatsu, HP SRK
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Link 3 Examples:
1: c.LP-c.LP, c.LP xx LK Tatsu, HP SRK
2: c.LP-c.LP, c.LP xx HK Tatsu
3: c.LP-c.LP, c.LP xx EX Tatsu
4: c.LP-c.LP, c.LP xx LK Tatsu, LP SRK xx FADC, HP Shaku
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Link 4&5 Examples:
1: c.LP-c.LP, c.MP xx HK Tatsu
2: c.LP-c.LP, c.MP xx EX FB
3: c.LP-c.LP, c.MP xx LK Tatsu, HP SRK
4: c.LK-c.LP, c.MP xx FB xx FADC, HK(f), c.LP xx LK Tatsu, HP SRK
5: Demonflip Dive Kick, c.LP-c.LP, c.MP xx EX FB, HP SRK (opponent in corner)
6: Demonflip Dive Kick, c.LK-c.LP, c.MP xx FB xx FADC, HP(c) xx LK Tatsu, HP SRK
7: c.LP-c.LP, c.MP xx EX Tatsu, HP SRK (opponent in corner)
8: Demonflip Dive Kick, c.LK-c.LP, c.MP xx FB xx FADC, c.MK xx LK Tatsu, LP SRK xx FADC, HP SRK
9: j.HK, c.LP-c.LP, c.MP xx FB, HK(f), c.LP xx LK Tatsu, HP SRK
10: c.LK-c.LP, c.MP xx EX Tatsu, LP SRK xx FADC, HP Shaku (opponent in corner)
11: Demonflip Dive Kick, c.LK-c.LP, c.MP xx FB xx FADC, c.MK xx EX FB, HP SRK (opponent in corner)
12: Demonflip Dive Kick, c.Lk-c.LP, c.MP xx FB xx FADC, HP(c) xx FB xx FADC, c.MK xx LK Tatsu, HP SRK
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Link 6&7 Examples:
1: c.LP-c.LP-c.LP, c.MK xx EX FB
2: c.LK-c.LP-c.LP, c.MK xx EX FB, HP SRK (opponent in corner)
3: c.LP-c.LP-c.LP, c.MK xx HK Tatsu
4: c.LK-c.LP-c.LP, c.MK xx EX FB, LP SRK xx FADC, HP Shaku (opponent in corner)
for 1-b, why do you do a jab-shoryuken instead of a 3rd hit FADC with fierce?
Septimius 1 year ago
@Septimius More damage. the HP SRK damage is divided over three hits, and since each hit in a combo scales the damage, the 1 hit of the LP SRK does more overall damage, and scales the combo less. It also allows the 3-hit HP Shaku to connect. If you did the HP Shaku after the third hit of an HP SRK the fireball would only hit one time due to juggle properties.
lordofultima 1 year ago 2