Doom FM Arrangements
Uploader Comments (geckoyamori)
Top Comments
-
This is how Doom 32x should have sounded like.
-
My future children. Take them.
All Comments (61)
-
MOAR, I WANT MOAR!
-
@geckoyamori This might be a stupid question, but what software did you use to create this? I'm not well-versed in FM synth emulation/composition.
-
I seriously want that Caco-Plushie!
-
I'm working on a GENMIDI patch set and this inspires me.
-
gimme dat caco
-
Man, I've been a huge fan of your Sonic remixes for years, and I just realized after watching this video for like the 5th time that you were the remixer.
Really nice job on my other favorite game!
-
@SonicTheJackrabbit I SECOND THIS MOTION.
-
Words. Cannot. Describe. How. Fucking. Epic. This. IS!!!!! 8D
IN YOUR GOD DAMN FACE BRIAN COBURN YOU MOTHER FUCKER!!!!!!!!
I demand you to cover the entire soundtrack with 6 fm tones, pcm samples and psg. NOW!
-
As Gecko stated in the description, these aren't really true Genesis/32x arrangements, as the Genesis is only capable of 6 FM tones. (Or 7 if you bring in the 32x. :P)
However, I will say this, Gecko can do infinitely better FM synthesis than I can. :V
-
Donna to the Rescue sounds INCREDIBLE. I love what you did with the section just before it loops; it sounds like some sort of demonic laughing. Very awesome.
Pc fm music never sounded this good, let's be honest, another bad ass effort
wrightguyz 9 months ago 6
@wrightguyz Most (if not all) US-made PC games at the time used General MIDI as the middle man, greatly simplifying the music creation process with the tradeoff of not having direct control over OPL2/3 programming. Outside of the demoscene very few tapped directly into the true potential of the FM-based sound cards, the only developer I can name from the top of my head is Cryo who made Dune, Mega Race, KGB, etc.
geckoyamori 9 months ago 8