Tutorial WC3 Custom Ability

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Uploaded by on Dec 1, 2007

Tutorial WC3 Custom Ability.
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Some Problems:
If you create more than one ability edited from ''Channel'' ability, you must change BASE ORDER ID for each level . Ex: put frostnova the four levels,but in other abilitie put diferent string...(Use frostnova if there isnt already using the abilitie Frost Nova)
If The Order ID is the same,when you cast one spell,you will call all the other with the same ID.

To solve this problem you can also edit other abilitie ,not necesseraly ''Channel''.In this tutorial for example I used a Unit Target,so we could edit some abilitie using Unit Target(like Frost Nova/Fire Bolt)But edit and reset all files,to not use Buff/Effect from edited abilitie.

I Hope that I have helped someone :)
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Uploader Comments (zoro0123)

  • I've been trying to make an ability where shockwave is cast and I want the caster to appear at the target point.

    I put event "Unit - A unit finishes casting an ability"

    Conditions "(Ability being cast) Equal to Custom Ability"

    Actions "Unit - Move (casting Unit) instantly to (Target point of ability being cast)"

    The custom ability so far is just shockwave. When I do it in game though, after casting shockwave, the caster moves to the center of the map and I don't understand why. Can anyone help?

  • @StylersQuiks You can both try to set the point to some variable. Or try some instantly move to a preseted amount of 'units'. Like the casting unit will move 10feets forward his facing angle... I know there is something like that.

    But try googling it or find some group of people who still works with Warcraft 3 Editor . I Dont use it anymore :(

Top Comments

  • people need to stop using damn music in tutorials and use a mic to explain it more -.-

  • There's also a third alternative: "Star Explosion" Which means that you use a spell such as Thunder Strike and imobilize it, and you will add through triggers:

    Events- A unit starts the effect of an ability (Find below the Unit category)

    Conditions- (Ability being used) Equal to (Star Explosion)

    Actions- Create Special effect at position of (triggering unit) with offset 200,-100 (For an example. There are also the most common: 100,100 100,-100 200,200 -200,-200 200,-200 -200,100 etc...

see all

All Comments (208)

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  • How do you add a cooldown to the trigger spells?

  • this is too much hard, you can only make ability like THUNDER BOLT and only change effects

  • you leak points btw

  • I've got one. I just made an Ability for a Custom Map (Based off of Booty Bay) and tried my best to model it after Cone of Cold. The only thing wrong with it is whenever I use it. The damage is being dealt. It instead is using the default Shockwave damage while everything else still working (Animation and damage targets.) Any assistance with this?

  • i dont have the abbilety tab in my object editor, how come?

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