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Uploaded by on Feb 4, 2009

Command and Conquer Red Alert Skirmish
Tank rush

Category:

Gaming

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License:

Standard YouTube License

  • likes, 16 dislikes

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Uploader Comments (erzkonservativ)

  • dude tesla coils are bad vs vehicles

  • @AboveEmAllProduction and witch is better? flame towers? ;-)

  • @erzkonservativ Why don't you send some RPG soldiers?

    If I'm wrong, its not my fault, I've never played the first red alert before.

  • @abcd5799 what are rpg soldiers?

  • Thats the problem playing this on a newer PC, the game speed is way to fast. Its usually like this for alot of older games, thats why i keep an old computer in my closet just in case lol

  • @1ownjoo2 you can change the game speed

Top Comments

  • that looks retarded on maximum speed

    I understand it makes the game more intense, but it just looks rediculous to see infantry flying across the battlefield at 500 miles per hour

  • SILOS NEEDED

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All Comments (65)

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  • @erzkonservativ RPG - Ruchnoy Protivotankovyy Granatomyot, Hand-held anti-tank grenade launcher) widely-produced, portable, unguided, shoulder-launched, anti-tank rocket-propelled grenade launcher.

  • The thing that doesn't help is the positioning of the attack. It comes from the south side, had it been from the north you would've zapped them one square quicker.

  • Red Alert 1 probably had the most challenging skirmish AI of any C&C game, especially since the AI could build instantly.

  • hahahahahahahaha i laughed my ass off. gj

  • AWESOME GAME

  • Tesla Coils, like most weapons, are bad against MOVING vehicles. The Coils charge up and discharge a powerful burst against armored targets or discharge 3 weak bursts against infantry or damaged targets.

    Keeping the vehicles moving can mitigate a LOT of damage from Tesla Coils. This also works well against Turrets and other tanks. Tanks can evade rockets by moving toward the attacker You can order tanks to move and fire by giving the attack command, holding Q, and issuing a move command.

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