Modeling the texture for our Star Trek based Spaceship
My blender Site for this tutorial (including blend files):
http://sites.google.com/site/coskunsblendertutorial/
This time, we model our texture inside blender. For this, we use the mesh we already created in the previous tutorials to have the correct shape. When tutorial "c" is finished, we render our "texture-model" in ortographic camera mode to get a 2D texture out of our model which we will then map to our original model using UV and bumb mapping.
To get an overview about all available parts of this tutorial go to:
BlenderArtists: http://blenderartists.org/forum/showthread.php?233994-Blender-2.5-Video-Tutor...
or to
Blenderunderground: http://blenderunderground.com/forums/viewtopic.php?f=12&t=6085
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