iDough - Managing Sculptures

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Uploaded by on Aug 19, 2010

http://itunes.apple.com/us/app/idough/id386752314?mt=8

iDough is your digital sculpting app, letting you bring the art shop along anywhere you go. iDough allows beginners to get into digital sculpting and professionals to do their work on the go.

Simple to learn and powerful not only in professional hands.

Features:
* Push, Pull, Smooth, Move, Pinch, Spread, Flatten brushes
* Symmetrical editing that can be enabled/disabled at anytime
* Variable size/strength brushes
* Camera zoom/orientation control
* Ability to e-mail sculptures as OBJ files for viewing with any OBJ mesh viewer
* Gallery organizer
* Easy creation of multiple version of a sculpture
* 30-level undo

http://cratesoft.com

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Uploader Comments (cratesoft)

  • Cool app! It'a available on iPhone too?

    What's this song?

    Thanks. :)

  • @tommmmyka Right now it isn't available on iPhone, but will be very soon.

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All Comments (13)

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  • Fbnngvggggggggaaaaaassdsaaaaaa­ahghhhhhhhhhhnhhhhhhgffddddree­xxghhgbhhhhhhhhjbjghbgbvvhvghb­hgbhbgvvyvygygygygygygygygygyg­ygyijuhybujuhuhuhuhujijunhbgfc­fcdxzzszszszszszeseexexexexed~­~||#-#-#,#,#,

  • Ssssssssssssssssuuuuuuuuuuuupp­pppppppppppppeeeeeerrrrrrrrrrr­rrr. Ccccccccccooooooooolllllllllll­lllllllllll

  • @boorch lol

  • There should be a subdivide feature

  • bought it, it's so low poly that in no way it's usable for a professional. you can't even model a low detail bust. not even a nose for it. it's a good toy to play, in the other hand.

  • cool

  • @tehprogramerer

    No, it's just a really fine spheroid mesh, and it applies simple magnet-like operations based on surface normals and such. Not much different than sculpting tools in programs like Maya and blender. But the difference here is it's on an iPad, and there really isn't much on the iPad except this and a handful of other 3D programs. For head modelling it is adequate, especially for creating alien heads. But forget about modelling a full person with it.

  • @DaScorpTec

    I've used all sorts of apps from Maya to blender, and for speed of creation, this is better than all of those. I'm not saying the models are adequate for use for things like animation, but for getting ideas out it's much better than sitting around thinking, okay do I use subdivision surfaces, or do I start with metaballs, or do I do NURBS, or such.. That's all just substructure, it doesn't permit one to rapidly create something. BTW, you can import this into blender, add bump maps.

  • Very cool, I especially like the .obj e-mail feature. Makes me want to buy an iPad =P. I assume it's a voxelisation method you're using, if so, can you define the width, depth, and height of the model shaping space?

  • @cratesoft Song???

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