Hazel McKendrick OpenGL Terrain Generation using Simplex Noise
Uploader Comments (karsithe)
All Comments (8)
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Very nice! Can you tell me how did you made texture transitions?
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Very good but factually generating terrain could be more effective.
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Oh wow. Nice. I wish I had the time and know how to make this. Two questions. How many lines is the code, and how long did it take?
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it makes me thing about an old amiga game called popolus... why not make a remake?
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yeah I didn't include the fraps footage of the bug in this vid :) I should have uploaded a better vid but I am too lazy to convert it and all. Still, I did learn a lot from this!
The lighting is mainly per-pixel (even on the terrain) but its more noticeable in the water.
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Your reflection looks fantastic - I couldn't really see a problem in your video. The lighting on it is amazing, I think your final result is more important than whether you used a realistic method to achieve it.
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Meh, wanted to add that yours is super awesome though! WIshed I had more time to look into the algorithms but instead I wasted it on making the water and terrain blending look good :P
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I managed to make mine reflective (and refractive!) but I have a weird bug with the reflection. It's reflecting some extra artefacts that's supposed to be clipped. Oh well :)
Nice job! I like the reflections on the water ;)
jcmy60 2 years ago
Thanks :D
Was considering whether to make the water actually reflective, but I felt the lighting on it was good enough to just leave it.
karsithe 2 years ago