Presentation at IEEE International Symposium on Mixed and Augmented Reality 2010 (Seoul, Korea). Panel discussion: "The Future of ISMAR: Converging Science, Business, and Art" (organized by Henry Fuchs and Christian Sandor).
Title: Return to the origin of Augmented Reality
Presenter: Hirokazu Kato, Professor, Nara Institute of Science and Technology
Abstract:
Augmented Reality is usually defined from its function that virtual objects or annotations can be overlaid in the real world as if they really exist. But we have also had an important motivation for AR researches. Basic concept of AR was to support the human activity in the real environment because there are a lot of high-risk or complicated tasks in real working environment. About 20 years ago, Dr. David Mizell introduced AR wire bundle assembly project. Then we realized that AR has great potential to support human activities. But how widely has AR been used for complicated tasks? I heard even Mizell's AR system has not been used in a practical situation. The reason is simple. The technology was not good enough. We believed that tracking is the most important technology for AR and we have been developing it for a long time. Now we have so many types of tracking for AR and sometimes think that the tracking is now good enough. But it is still not easy to see practical AR systems for high-risk or complicated tasks. Why? We might have lost to see important problems that have to be solved for practical AR systems. We need to think about the essential issues again to build practical AR systems for complicated tasks.
Bio:
Dr. Hirokazu Kato received the B.E., M.E. and Dr. Eng. degrees from Osaka University, Japan in 1986, 1988 and 1996 respectively. He joined the Human Interface Technology Laboratory (HIT Lab) at the University of Washington as a visiting scholar in 1998. In 2003 he joined the Graduate School of Engineering Science at Osaka University. Since 2007 he has been with Graduate School of Information Science at Nara Institute of Science and Technology. Since he developed the ARToolKit in 1999, he has been studying mainly Augmented Reality. He has been also interested in Entertainment Computing.
Nice video. This one makes me recalling my Japanese lectuerers xD
hisenser 7 months ago