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Let's Play Ultimate Chip.dat - 1 - Random chat and absent-mindedness

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Uploaded by on Apr 3, 2011

Playing through Jeffrey Bardon's set, Ultimate Chip.dat.

#1 - Sokoblock
#2 - Wet and Wonderous
#3 - Impossible 1
#4 - Impossible 2
#5 - Troubles
#6 - Maze and Gauntlet
#7 - 16 keys
#8 - Impossible 3

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Uploader Comments (Jamesa7171)

  • 0:27 It depends, James :P 2:20 I could hear it fine 3:55 You must be seeing something that doesn't exist? :P 5:08 lol 5:30 DEJA VU 7:04 ...just insert joke here 7:51 Depends on what it is...(again. lol) 8:58 Smooth move :) 16:11 They often just don't teach anything... 17:55 Insert joke again :P 18:10 region has some desync 19:59 I assume you didn't just try this right when it was open because you might have had to bring a block along... 24:47 That's confusing... 25:09 DUH :P
  • @quadrupleplay

    Regarding the end of Maze and Gauntlet, something like that =P (although I could have, of course, paid attention as I walked down the left side of the level and seen that there were no obstacles)

  • Also worth noting, on level 4, I could have just continued bridging to the chip even if I selected the wrong path. I will try and get some more sleep before the next episode. >_<

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All Comments (5)

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  • As I've commented to other people's videos... the tooth monsters appreciate your good taste.

  • Why do people keep LPing my old sub-par sets? Anyway, I added really stupid hints in my early level design stages, most of my early levels were linear and/or simple (I got better at it for this set), the one that got into CCLP3 was Recess (How I'm not sure) and some of the levels are not Lynx compatible. Block pushing was just the first kind I bothered to make. Bad level naming on the early stages, again, I was just starting out. 13:30 alternate solution I think

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