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(4 of 6) Box Model a Jet for PV3D - Pt 6 in 3DSMax

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Uploaded by on Aug 8, 2008

In this tutorial, we finish the box model of our jet plane in 3DSMax for Papvervision3D.

This tutorial was created by Mike Lively of Northern Kentucky University.

Category:

Education

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License:

Standard YouTube License

  • likes, 7 dislikes

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  • dude how do you make 3ds max show the polygon numbers? i don't quite know how to use the software

  • Alright man, I appreciate your effort, but this is retarded. Missiles and bombs are different things. Wings, tails, and elevators are different things. And the "two engine" thing is retarded.

    Also, past video 1 we don't need to hear every shortcut every time for moving around, and as it is it's so much easier with the mouse wheel and ALT. Lastly I was disappointed how sloppy the job is, and how you didn't do a lot of things other than bevel-shift.

  • GOOD..

  • I couldn't catch the last part where you manage to smooth the surface of the model. How you do that ? What is the function ?

  • i mean u could have had 4 views open and not have to do all that rotating

  • probably ur pc is slow

  • Papervision isn't integrated in Flash CS4.

    I've had a play with Flash Player 10 and the new Flex SDK. Flash Player 10 has support for Triangles, that make 3d surfaces, but that's about it. You can use a 2d sprite as a 3d plane and move(x,y,z), rotate(x,y,z) and scale.

    The closest thing to the new 3D API in flash cs4 is five3D in my opinion. I've made some objects from planes in Five3D and just had to switch from Sprite3D to Sprite and just re-used the code.

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