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D3D Podcast Horizontal Dome Reflection

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Uploaded by on Sep 25, 2009

A variation on Paul Debevec's light probes to create realistic reflections

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  • Great Idea Henk. I never thought of shooting down onto a dome only the old straight on method. Ofcourse, as you correctly stated, the problem with this method is that you lose image information on the side of the dome with later leads to bluring when the image is unwrapped. The only drawback to your method, I guess, is in a situation where you need more ground information where the bottom of the model need reflections too. In most cases your method works though.

  • nice vid, i like it, but it stops at 5:07

  • very interesting! where do you go to buy a security mirror? how did you get the image to texture the ground? is it using the probe texture? thanks for sharing!

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