Understanding Components Quicktalk

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Uploaded by on Sep 8, 2009

What are components, and why does PBE use them? A very brief overview of why they are a good idea and how they work in PBE.

www.pushbuttonengine.com

PS - maybe I can win the record for most uses of the word "component" in a video.

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Education

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  • great video! it might be just a matter of taste, but I prefer to have a simple common base class for most GameObjects (they all do have position and perhaps size), and would not inherit Components from a _common_ base class, rather just one each for all orthogonal functionality (ControllerBase, MovementBase, RendererBase etc.). Of course it also depends on what you have in your ComponentBase (name, reference to parent etc.?).

  • You did say component a lot, lol

    Nice one, I'll take a closer look at PbE ;)

  • This is truth.

  • no offense Ben, but you could be a bit more enthousastic :p

  • this vid is really REALLy great to get the first overview! thx!

  • just when I was finding my way through the ball of inheritance based code for my current game project, I find you :) thank you! will give the engine a try..

  • decorator pattern is your friend

  • nice video

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