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-----===== 真魂斗羅 =====----- / Mission 5

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Uploaded by on May 21, 2006

Produce & Total Directed by :
Nobuya Nakazato

Designers:


Player & Enemy Designer:
Yohei Kiyohara

Enemy Designer:
Masaya Okada, Takehisa Yamada

Background Designer:
Noriyoshi Sato

Background & Enemy Designer:
Keiko Yamazaki, Takayuki Ando, Hitomi Namatame, Atsushi Ono

Programmers:


Program Director:
Koji Yamamoto (Ponko)

Player & Enemy Designer:
Keisuke Fukuda

System & Enemy Programmer:
Shuhei Wakabayashi, Shinsuke Nakajima

Enemy Programmer:
Takahiro Sakuma (Acolyte), Nobuhiro Masuda, Taku Otani, Satoshi Kikuchi

Graphics Engine Programmer:
Michio Horikiri

CG Movie Team:


Character Design & Directed by:
Atsushi Tsujimoto

Background & Effects Designer:
Takashi Maruyama

Background & Characrer Designer:
Takashi Tsuchiya

Motion Designer:
Murazo

Character Designer:
Naomi Hara

Motion & Graphic Designer:
Tanaka Usagi

Mob Character Designer:
Tsuguro

Sound Team:


SE Design & Music Compose & Directed by:
Akira Yamaoka

SE Designer:
Tetsushi Takahashi

Music Composer:
Sota Fujimori

Sound Programmer:
Nazuki Matsushita

Artwork & Illustrations by:
Ashley Wood

Marketing Planning & Promotional Design Dept.
Osamu Shigeta, Taro Miyake, Morio Kishida, Mai Kitazawa

Konami Marketing Japan, Inc.
Hiroki Tabata, Kanako Nakahara, Jiro Kurano

Calligraphy (Japanese Version)
Tomoaki Koguchi

Int'l Product Manager:
US: Yukako Hamaguchi
EUR: Hiroki Muraoka

Konami of America, Inc.

Director of Marketing:
Rick Naylor

Product Marketing Manager:
Jason Enos

US Localization Producer:
Ken Ogasawara

Special Thanks:
Dennis Lee, Wilson Cheng

Konami of Europe GmbH

President:
Kunio Neo

Director of Product Management Division:
David Cox

Senior Brand Manager:
Hans-Joachim Amann

Director of Marketing & PR:
Martin Schneider

PR Manager:
Wolfgang Ebert

Special Greetings to:
Martine Saunders, Ralph Champeau, Christopher Heek, and everyone @KOE

Executive Officers:


Assistant Director:
Norio Kawamoto (Norio)

Product Manager:
Kenichiro Honda

Executive Producer:
Gozo Kitao

  • likes, 1 dislikes

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Uploader Comments (IceFloeHyoga)

  • why are all the bosses so disgusting

  • @gmagogsfm Because it is the end of the world and everything is chaos, horror and terror after terror ..., a metaphor of the hell.

  • Goddamn Snail ¡¡ , I hate it when he uses those bubbles , however you 've mastered this game , you 're the man ¡¡

  • Thanks shadowc95, that means a lot.

  • what is this game called? And for what system?

  • This game is called "Shin Contra" (known as "Contra: Shattered Soldier"), and is a PS2 game.

Top Comments

  • 3:21 has the BEST SOUNDTRACK I HAVE EVER HEARD IN MY LIFE. If you listen to the song :INTESTINES" from the Contra: Shattered Soldier soundtrack on a sophisticated sound system or have the base cranked up with your car stereo, it BOOMS. I love that song so much. It is so a compliment to Contra and Super Contra (Arcade). I love Contra so much!

  • blood and gore...gotta love it.

see all

All Comments (34)

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  • What's funny is that the final boss in the Intestines is the same boss in the old contra.

  • anyone else here think Lucia is a hottie? haha

  • I bought this game last year. I almost wish I had tried it out when it first came out. I remember seeing some game footage on G4 (The old, BETTER G4) and was intrigued by it. This is one awesome game, just like the other Contra games (With the exception of the PS1 games).

  • you got it swordfighterred

  • INTESTINES is from Sota Fujimori.

  • What the... was that Lance Bean?!

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