Adon's Retarded Hit Box and Stun Recovery
Uploader Comments (imfuraisoth)
Top Comments
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he's standing on one foot, that's why it doesn't work--because the hit box isn't there either.
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If you didn't know Adon has a faster recovery frame from the rest of the cast so its unsafe to safejump this character such as Akuma's DemonFlip Punch.
It doesn't work...In my opinion this is what gives adon edge because he feels like a high risk character to me.
All Comments (10)
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Some people's lack of intelligence in here is great. Thank god we still got smart people like @Smurvis.
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@iLaMe94 surely if Adon is best that makes him the cheapest? or by cheap did you simply mean that you cant be bothered to learn how to fight the Gief?
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Adon is best, and Gief is cheap
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@imfuraisoth I don't think it's a matter of recovery. Crouch LK has 2 active frames. It appears that Adon's hitbox is getting pushed back from the "I'm getting hit" animation meaning it would whiff. But it can't whiff, because when he recovers and returns to a state to be hit, the Crouch LK is on the 2nd active frame, but that's outside the window of the +4 meaning he can block it.
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@suparstarx works on juri, though.
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What the hell!?
But what is weird is that the first 2 hits of the combo do combo. It's the 3rd hit that always gets blocked. I think it's weird that Capcom would intentionally make Adon have 1 frame faster recovery.
imfuraisoth 1 year ago