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3ds max tutorial modify biped walk cycle

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Uploaded by on Mar 13, 2008

http://3dtutorialz.blogspot.com/
tutorial on how to modify a simple biped walk cycle.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 10 dislikes

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  • annoying clicking

  • lol

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All Comments (40)

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  • No one asked you to make a tutorial or to let us watch you click.....so don't sound so bored.

  • Isn't ur man walk cycle suppose to walk ?? if u use rotation for hands u can get a much more better qualitiy animation .... also what the heck is wrong with ur timing ?? for a proper classic male walk cycle is only 16 secs timing not 124 ... and where is ur layers ?? i think u record this video only for fun ..

  • Helped a lot, thanks mate! :)

  • LOL I LOLD!

    

  • @Papua1993 THATS THE SCREEN RECORDER. LOL SORRY FOR ALL CAPS. CAPS LOCK BROKEN

  • I'm currently creating a walk cycle and I have attatched a mesh with skin and setup all the weighting. This guide didn't make my character move at all following each step, what do I have to do? Any help would be great.

  • @reyshakquit its just there so you know if your modelling ABOVE or BELOW ground. Plus it helps with accurately aligning models when modelling. For example if your making a castle...you want all the walls to be off the same Width and Height...the Gridmap / "Coordinate Plane" can help you do that.

  • can somebody tell me what is that coordinate plane under the blue and green guy is it important?!??! is it like the floor of your creation or something else!??!?!

  • how about you maximise the resolution?

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