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Sutekun's Anomaly Gameplay Update #4

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Uploaded by on Dec 1, 2009

Current Progress:
(NEW)Main character model update
(NEW)Updated LOD: Better Performance
(NEW)Radial Blur Running Effect
Animated Weapon Switch/Pickup
LOD (Level of Detail)
Simulated recoil using random bullet placement
Bullet Streaks
Soon to Come:
New Weapons
Better Bullet Streaks
Storyline (25% complete)
Bulletholes
Destructable Environments
HUD

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Blenderartists:
http://blenderartists.org/forum/showthread.php?t=172682

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (SageDread)

  • so the LOD just reduces detail when your farther away to increase performance right ? that running blur effect looks awesome the running animation and model need some work but other than that great job

  • Exactly...and i am working on better animations. Ill release another video with the new animations by friday. And thanks btw =)

  • in sme games the body the legs and the head are three different objects. is it right? :D

  • Yup, in some

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All Comments (19)

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  • I would never play this game

  • Hey i wouldnt use much radial blur on the player because he is traveling at the same speed as the camera.. Use it for the environment

  • @rickyjshiznit not just in ps 1 games ... xD

  • in some games for ps1 every body part that needs to be animated seperately is its own object

  • how do you use LOD?

  • how did you do the radial blur effect?

  • The game looks good i cant wait until the game comes out. good luck

  • being i contributed when this was a horror game i will be proud to play at launch

  • sweet game its coming along awesome cant wait until the beta launch

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