custom robo game play me owning

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Uploaded by on Oct 23, 2006

sadly enough i took a hit i wish i didnt

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Entertainment

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  • likes, 1 dislikes

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Uploader Comments (mekanikose)

  • Lol using rahu 1 such a shame even if it is alot of competition *tsk* *tsk* *tsk* YOU SHOULDA USED RAHU 3 LIKE I DO!!!!! =D!!!!!

  • i dont have rahu 3 and that 1 is too uber u cant be knocked down

  • PROTIP: gamecube will never have online. Bug Nintendo for a Wii Custom Robo.

  • thats sounds like a good idea but how will that work

  • you mean global. so that you can play with other players around the world is global.

  • i guess

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All Comments (27)

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  • Of course you're owning: u r using wyrm and Rahu 2. My best combination: Ray Legend, wyrm, treble, orca, ultimate

  • my robo is uasually all rahu3

  • to get rahu 3 all you have to do is go to the silver battle royal cup then after he finishes talking go to the carrage and press a also at the end of the tournament you get athena

  • Um...he flies. Lighting sky models all have that capability of staying in the air longer than other robos, and yes he can be downed. His stun recovery prevents it however. But come on, thats all he's got, good defense. Metal Ox has that.

  • Hey, if you don't have timing, ofcourse you wouldn't use it. Charges do lots of damage especially with strike vanishers. It's a risk but one thats worth taking if you know how to get in close without getting nerfed. Try a Splash>Charge combo and you'll see.

  • How is Rahu a piece of shit? He can airdash more than any other robo, can't be downed, and takes less damage than any other robo (33% less, I think). That's pretty damn good.

  • How many people actually charge, anyways? xD

  • But where's the charge? If it's the minus button thats an awkward spot. I am a victim of the GCN's Dpad placement where you have to stretch your thumb to a lower point to play it more. The - is a tad more...well it's hard to describe when I tried it. It could work in this format but the game is more reflex based for wiimote controls.

    Eh....this is nintendo, they'd make anything work....

  • Well, if you think about it, you do hold the Wiimote kind of like a normal controller. You hold the wiimote/nunchuck in both hands. It's really just like taking a normal controller, cutting it in half, and adding motion sensing. The controls I have are pretty much normal (main buttons are fire/jump, start (+) is pause, shoulders are bomb/pod, you just aim with the wiimote instead of the analog stick.

  • The game has a lock on mechanic and for multiplayer modes it wouldn't be necessary for FPS mode since you are in a square of an arena (less you just care about on-line alone.) The fps mode was hardly playable because you have the charges to worry about and it's difficult to where pods and bombs are going to hit. I was essentially refering to the "wiimote for aiming" bit anywho but for the most part we really should keep it to normal controls.

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