Phoenix rigid body physics
Loading...
7,698
Loading...
Uploader Comments (David20321)
Top Comments
-
ummm... this IS the overgrowth engine..
-
This is probably how UPS lost my package ...
see all
All Comments (22)
-
They're Indie devs, They are one of the first Indie devs to even use ragdoll physics
Give them some slack
-
lol bad quality physics
-
Thats kinda how massive blocks of stone work in real life tho.
-
FAIL!
-
i love this engine : )
-
How come the overgrowth engine doesn't look as nice as this? When will you be adding dynamic shadows like this?
-
Something is not right with friction..
-
They do seem a bit flat, like they immediately snap into place once they stop moving.
Loading...
too much friction. the boxes look sticky
mikecuzins 3 years ago
In this demo the friction was actually set to default (infinity). However, ODE supports any level of friction, and I have toned it down since then.
David20321 3 years ago
what is this program?
coopercrue 3 years ago
This is a game engine that I am writing for my company Wolfire Software.
David20321 3 years ago