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Phoenix rigid body physics

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Uploaded by on Mar 25, 2008

Integration of Open Dynamics Engine with Wolfire SWs Phoenix Engine

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Science & Technology

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (David20321)

  • too much friction. the boxes look sticky

  • In this demo the friction was actually set to default (infinity). However, ODE supports any level of friction, and I have toned it down since then.

  • what is this program?

  • This is a game engine that I am writing for my company Wolfire Software.

Top Comments

  • ummm... this IS the overgrowth engine..

  • This is probably how UPS lost my package ...

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All Comments (22)

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  • @teamforteress

    They're Indie devs, They are one of the first Indie devs to even use ragdoll physics

    Give them some slack

  • lol bad quality physics

  • Thats kinda how massive blocks of stone work in real life tho.

  • FAIL!

  • i love this engine : )

  • How come the overgrowth engine doesn't look as nice as this? When will you be adding dynamic shadows like this?

  • Something is not right with friction..

  • They do seem a bit flat, like they immediately snap into place once they stop moving.

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