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The History of FPS Games Vol 1 1974-1988

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Uploaded by on Sep 2, 2009

The almost complete history of First Person Shooters and similar Influential Games. Footage of each individual game, shown sequentially by the date it was released. Multi platform, all games from all systems.
Maze War through to the present day. watch each volume to find out what lies behind the genre.

Games listed in Vol 1:

Spasim
Mazewar
Tail Gunner
Star Raiders
Akalabeth
Battlezone
Stellar 7
3D Monster Maze
Dungeons of Daggorath
3D Maze
Phantom Slayer
3-D Maze
Maze
Amazing
Alien Maze
Quetzalcoatl
Corridors of Genon
Way Out
Capture the Flag
3D Death Chase
3-Demon
Encounter
Rescue on Frectulus
Questron
3D Monster Chase
Tau Ceti
Koronis Rift
The Eidolon
The Bards Tale
Alternate Reality
Cholo
Arctic Fox
Aliens C64
Micronaut One
Driller
3D Midi Maze
Backlash
Dungeon Master
The Colony
Mercenary 1
Phantasy Star
Dark Side

Missing here:
Castle of Tharoggad
Treasure of Tarmin
Wizadry
The Sentinel

Disclaimer:
Some dates may be wrong, so if anyone can advise me on the correct dates. Many of these games release dates are recorded only by the year of release, so it would be nice to get them in the right monthly order.

The new Vol 2 will follow shortly, and so on........

Purists may point out that some of these games are not proper FPS, the reason for this is because this is a History of FPS, which means I had to include games that can be considered to be influential. Such as most of the early RPG's. Also some of the flight games such as Rescue on Fractulus were important for their revolutionary engine, which was used later for a few FPS titles. RPG's mirror the development of FPS games throughout, both in rendering, and perspective. There really isnt much between a FPS with a mele weapon and an RPG with a crossbow.

Thanx for watching ;-)

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  • @fraudcakes

    Another interesting thing about Star Cruiser is that it was possibly the first 3D polygonal FPS ever released. Prior to its release in 1988, all FPS games were either 2D or vector, but Star Cruiser featured full 3D polygonal graphics nearly a decade before Quake. In addition, Star Cruiser was also possibly the first console FPS, since its Mega Drive port was released in 1990.

  • One you might want to add is Star Cruiser, released in 1988 for the PC-88 in Japan. Run a youtube search on 'star cruiser megadrive' and there's a good video of the 1990 Megadrive port. Star Cruiser is an interesting hybrid of FPS, RPG and space combat sim. Sadly, it was never fully translated but you can give it a shot - it's emulated well on both MD and PC-88. The developer, Arsys, also made another game called 'Wibarm' in '86 which has 3D maze parts (and an automap!) mixed with a 2D ARPG.

Video Responses

This video is a response to Matt Chat 48: Dungeons of Daggorath
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All Comments (171)

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  • @iLikeTheUDK

    Actually, the first FPS game to feature texture-mapped 3D graphics was Sega's "Metal Head" in 1994. However, Metal Head was a mecha simulation game, so you could say Quake was the first on-foot FPS to feature texture-mapped 3D graphics.

  • Great video!!! Accurate and informative! Thanks mate!

  • Wow, someone knows about Cholo on the BBC Micro? I spent hours on that one as a kid.

  • christ, I remember playing "3D Monster Maze" when I was a kid, it scared me shitless every time..

  • Star Wars 1983 (arcade/conversions) is missing?

  • Is it just me or the song from 7:39-9:13 is from Unreal Tournament 99 (a game released over a decade after the last one in this vid was)?

  • @Jagged85 But Quake was the first to do the latter combined with texture mapping, an important milestone nonetheless.

  • @theplock99 It's seen from a first person perspective, and you shoot things. How are these not FPS's?

  • THANKYOU for acknowledging that there were games with you running around a maze in first person, shooting things, long before Wolfenstein or Doom. Those ones just popularised it.

  • @kay9ine1

    Battlezone was vector, which is technically 2D, or pseudo-3D. The kind of 3D I'm referring to is true polygonal 3D, which is the kind used today. Star Cruiser was the first FPS to use shaded polygonal 3D graphics.

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