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XNA 8-directional quad animation

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Uploaded by on Jun 22, 2008

Animate quad texture based on camera direction

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Entertainment

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License:

Standard YouTube License

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  • its not hard actually. all you need to do is check the rotation of the camera. make sure the camera is always pointing at the quad and done. Do an formula to know when to switch images depending on the angle.

  • kkkkkkkkkkkkkkkkkkkkkkkkkkkkkk­kkkkkkkkkkkkkkkkkkkkkkkkkkkkkk­kkkkkkkkkk

    num sabe nem mentir!!!!!!

  • good! can you upload the sprites to a website?

  • Nice job! But how to do that?!

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