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Resident Evil: Director's Cut - Jill - Original Mode - Walkthrough Part 15

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Uploaded by on Jan 15, 2009

Part 15 of the walkthrough, I hope you enjoy!
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Original Mode is just the standard difficulty of this game.

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Resident Evil: Directors Cut Information

Resident Evil was re-released on the PlayStation under the title Resident Evil: Director's Cut. The game was released in order to compensate for the delayed release of Resident Evil 2. Director's Cut contained, in addition to the original version of the game, a new arranged mode with various changes made to the game. New Costumes - The default outfits for Chris and Jill (as well as Rebecca) are different in Arranged Mode. The player can also change to their character's original outfit by going to the dressing room within the mansion's first floor. New Camera Angles - Several areas and a few cutscenes are now viewed from different angles. Different Item and Enemy Placement - Many of the key items in the game were relocated and placed in different areas. Many of the enemies were also relocated, with some areas featuring more enemies than they did in the original. New Handgun - The original Beretta 92F is replaced with a Beretta 92F Inox with wood grips and is referred to as the Custom Beretta. The Inox has a faster firing rate and the ability to randomly kill certain enemies with one shot. New Enemies - A zombie version of Forest Speyer appears as an enemy in the mansion's terrace instead of the usual pack of crows. In addition, there are also "Hyper Zombies".

A Beginner Mode is also included within the game in which the player's life and weapons' firepower are increased and the quantities of ammunition and ink ribbons are doubled. The auto-aiming feature that was missing in the English-language version of the original was also restored, allowing the player to lock onto targets with the press of a button. The game was packaged with a Resident Evil 2 demo (which also contained non-playable demos of Breath of Fire III and RockMan DASH in the Japanese version).

The North American and European releases were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the FMV sequences were unchanged from the previous western releases and were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website as an appeasement. Despite this, Capcom made no attempt to "correct the mistake" when the Dual Shock version of the game was produced, which featured a new soundtrack in addition to the Dual Shock support. French and German PAL versions of the Director's Cut feature the uncensored FMVs, in colored versions.

DualShock Version Edit

The Director's Cut of Resident Evil was re-released in Japan and USA for the PlayStation in 1998 in order to include a new soundtrack and compatibility with Sony's newly-released (at the time) DualShock controller. DualShock support - The vibration function and analog controls of the Dual Shock controller were incorporated into the game's controls. New Soundtrack - A new, atmospheric horror soundtrack composed by Mamoru Samuragouchi was made specifically for this version, replacing the original rock-style soundtrack by Masami Ueda.

The Japanese release also came packaged with a bonus disc known as the Biohazard Complete Disc, replacing the previous version's Biohazard 2 demo. This disc allows the user to download save data for all versions of Biohazard and Biohazard 2 into their memory card and view footage from the prototype version of Biohazard 2 (Resident Evil 1.5). The North American version was released as part of Sony's Greatest Hits line, but did not feature the bonus disc. The FMV sequences were still censored for the North American release, but the game's ad copy on the back of the package was edited to reflect this. There was no European release of the Dual Shock version.

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Uploader Comments (BlackFox2240)

  • great walkthrough, but is it really necessary to walk all the way back to that inventory box so many times. Sorry, but I got really bored watching that. Especially when you had to walk to that one by the stairs from really far away...

  • @jerbearjaf Thank you and yeah it kinda is that's how these games are and if you want to do the best and be able to pick up the most you can, you gotta make trips.

  • jw, was this your first time playing in a while, u seem to be very deliberate, and a lot of backtracking, but wonderful walkthrough really enjoy watching in it!

  • @Viper5783 No, I can't forget this game. I do that to make sure I can have everything and always being safe. Trust me I'm not trying to bore anyone, I'm just trying to help. I'm glad you enjoy my videos though :)

Top Comments

  • wow dude like you could do any better at its not like he is saying he is the best why dont you show us of video of just how perfect you are in this game retard

  • well done.Hunters are a very tough opponent and you deal pretty good with them

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All Comments (37)

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  • I play this game a lot like you when it comes to getting organized, what to take, and what to leave behind. I get hurt more than you though.

  • 00:39 That Hunter died from a heartattack

  • Only one flaw in this game for its time... Save Points are as common as diamonds in a McDonalds.

  • The one thing I hated about RE games was the back tracking....RE5 was one of the easiest I played thus far

  • @Filipe304 It's true, most of the time.

  • I HATE this music when you're in the kitchen place!

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