Portal Transport System
Uploader Comments (MrErichaines)
All Comments (14)
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@MrErichaines I've had lots of fun the past months making portals for my server, took weeks to perfect but much fun! :D Yours sound pretty insane though!
*My spawn portals take to 4 intersects, which take you to another 4 way intersect for every intersect! :p (8 person server, just friends and & me) "town square" or w/e two portals are for for player houses the other 2 are old chunks or special spots. All are connected with rails another player made and are 4 way forks.
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I don't like those hissing S-ess :(
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@MrErichaines I'm a similar chunk problem, and seed was changed, i trying to create seed 404 world in minecraft 1.8.1, and not found gravel hole map, it's an other map :( !
But, awesome transportation system, more easy and faster than minecart subway! Very good work, +1 :) !
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I have been trying to make a minecart system in the Nether. I hit 1 snap doh: Me being stubborn and not putting peacefull on. so at present, it's more like a 'cobble tunnel.
What annoyed me the most is that building a portal somewhere in the overworld and at another point of interrest does not meet expectations. Instead I had to run a full day to my POI. to step into the portal to exactly where my first portal ended and stepping thru put me at my base. Kinda frustrating if you want to pinpoint
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@petrus4 not just time, but you need some kind of editor or map viewer to see the exact coordinates and link them to their respective ones in the nether, so that each pair of connecting portals are at the exact equivalent locations. Or you could just not give crap and have multiple portals in one plane connect to same portal in the other plane.
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WIKIPEDIA
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@MrErichaines It is true that your co-ordinates do need to be precise, yes. That can take some time.
This is not a good way for a portal transport system. Not indeed.
InFusing 5 months ago
@InFusing Agreed - like I say in my comments, "I highly recommend not doing this." But, half the fun of Minecraft is figuring out new ways to do things, and this is definitely in that category.
What's more useful is creating split portals, where a single portal goes to two (or more!) different portals. This works best in the nether. Your location determines which portal you go to: our Nether Spawn portal now goes to Spawn Square or to our Engineering room, depending on where you stand in it.
MrErichaines 3 months ago
I'm starting to think I need to upload both of my saves. Forgive me, but this really isn't anywhere near as hard as a lot of you people are making it out to be. ;)
petrus4 8 months ago
@petrus4 It's actually pretty hard to link a large number of pairs of portals back and forth between the nether and the overworld, at least if you do it the non-boring way: I made all portals at ground level of wherever I was, and they went around obstructions, winding around. It's tricky to get the two overworld portals to avoid going to the same nether portal without careful measurements (and exacting knowledge of where the destination points on each portal are located, which I didn't have).
MrErichaines 8 months ago
at 0:59 how where the mountains like that?!
ratm239 9 months ago
@ratm239 In the Halloween update, 2010, Notch changed the algorithm for how terrain was generated. We didn't restart our world, so wherever terrain explored before Halloween and after Halloween meets, giant discontinuities result. I kinda like it.
MrErichaines 9 months ago