FFXIV Tactics: Understanding the Fatigue System

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Uploaded by on Sep 12, 2010

from: http://www.linkshells.com/entry.php?7-Understanding-the-Fatigue-System

So what is the fatigue system? simply put the fatigue system is a limit on how fast you can level up.

So why is there a limit? Here's why: When designing a game, a game developer decides how fast a player will progress from level to level. A common way to do this is to add a leveling curve. Making it easy for players to level up at first and much harder the higher they get. So a leveling curve is nothing more than a time sink.

But here's the problem: If a developer sets the curve too low, the players who can play 12 hours a day will reach the maximum level within weeks. If they set the curve too high, the players who can only manage 1 to 2 hours a day will take years to reach the max.

This is a major way MMOs retain their subscriptions!

Square-Enix puts a spin on the system. Instead of making someone play tons and tons of hours to reach the maximum level, they made it easier for everyone to level up overall, but still control the rate at which players can progress through the game.

Here's how the limit works... the fatigue limit is divided into thresholds. a single threshold is equal to the amount of experience points a regular player will gain in an hour, while continuously fighting battles. You will get experience points at a normal rate, until you break the 8th threshold. After that the experience points you gain will gradually decrease, until you reach the 15th threshold where you can no longer gain experience points.

But... Once you stop fighting battles, this threshold will slowly start decreasing, and you will be able to gain experience points once again. Not only that, the threshold will reset once a week, allowing you to have a fresh start.

But getting experience points doesn't end when you reach the fatigue limit. Here's why... when you fight battles you will get two kinds of points.
• You will get experience points. Which levels up your physical level, and gives you increased HP, MP, strength, dexterity, vitality, intelligence, mind and piety.
• And you will also get weapon skill points. Which levels up your class or discipline, and unlocks abilities such as Rampart, Provoke, Red Lotus and Phalanx.

Each class or discipline have their own separate threshold. Let's say you have reached your limit while playing as a gladiator, you can switch disciplines and change into something else, like a marauder. Giving you a completely empty threshold. Also while playing as a marauder, your gladiator threshold will start decreasing.

With 18 Disciplines to choose from, you will never run out of skill points to gain.

But why level more than one discipline? Because in Final Fantasy 14, you can combine and use abilities from other disciplines.

Here's how it works: when you play a gladiator you can learn abilities like red lotus at rank 2, which deals increased fire damage. And rampart at rank 4, which increases your defenses.
• A marauder at rank 6 learns the ability bloodbath, which converts a percentage of damage dealt into HP.
• and a pugilist at rank 6 learns second wind, which restores HP at the cost of TP.
Under the armory system you can combine those abilities to make your gladiator even stronger.

So there are two ways for character growth, vertically with your physical level. and horizontally with your levels of discipline. Players who can manage to play only 1 hour a day, can still reach and enjoy the max level, at the same time as a player who can play 15 hours a day. But players who have more time to play, can grow more horizontally, and have more options and more abilities. Making it a very fair compromise.

The idea of a fatigue system is so revolutionary that at first glance it sounds ridiculous to most people. But when you really start to look at it, the system allows for more freedom.

--------------------------
Created By:
Christian Malazarte "Chainspell"
chainspell@linkshells.com
http://www.linkshells.com

Voice By:
Steve Petitt
steve@pongamoosic.com
http://www.pongamoosic.com

(c) 2002-2010 SQUARE ENIX CO., LTD. All Rights Reserved. All trademarks or registered trademarks are the property of their respective owners.

(c) 2004-2010 Linkshells.com All Rights Reserved.

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Top Comments

  • @RavenousRavishment Fail. Fatigue has NOTHING to do with the Classes system, which can and will exist entirely the same once Fatigue is gone, which is partly why this video is pure propoganga (which you fell for, hook line and sinker!). Most people like the Classes system, and many of the most hardcore XIV defenders - including SE, who has yet to be forced on anything - agree that Fatigue wasn't a good idea (and is merely a punishment version of the rested EXP systems of WoW or Rift).

  • The fatigue system is ending on July 22nd!

    thank you patch 1.18 (y)

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All Comments (1,670)

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  • @StarWalker90

    Glad it worked for you also! Not only my yeast

    infection symptoms were vanished but also

    my chronic fatigue was gone! I have had much

    more energy during my weekend break. Thanks

    to it. Anyway, I think you got the site name spelled

    wrong. Here;s the correct one:

    StopYeastInfection.info

  • This was very explanatory guys. Thank you for making this video.

  • The classic system is the same as this system. It's all an illusion.

  • @starwalker97 *too

    Don't worry, I'll pick up the slack where your parents and educators have failed.

  • @ShinChuck you talk to much

  • if people devote more time to a game then other people they should get more rewards hence the XP, it's like whats the point of playing 12 hours a day if you are just going to level the same as people who play 2 hours.

  • Guess what, if I could only play 1-2 hours a day, I wouldn't bitch and demand that everyone else must level slower to meet my schedule. You know what I would do? I'd go fuck myself. That's what everyone who agrees with this trash of a system needs to do.

  • Oh no, people who only have 1 hour a day to play the game, won't keep up with others!!!!! NOOOOOOOOOO!!!! Hey wait, maybe they should just go fuck themselves and play something else? This is the most hilarious attempt to cater to casuals while bitch slapping a huge majority of players.

  • Short answer to the fatigue system - No. Medium answer - Go fuck yourself casuals. Long answer - If I only had 1 hour a day to play, I wouldn't demand that everyone else must level slower to meet my schedule.

  • Does anyone have an idea of what software was used to make this ?

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