Super Metroid - 100% Walkthrough - Part 3 of 14
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Uploader Comments (Desbreko)
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All Comments (509)
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2:48 THERE'S A FUCKING DASH BUTTON. OH GOD... thanks.
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God damn this game is confusing. Asian ppl really know how to keep us busy lol
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LOL 1:24 that shows you can mix pleasure with work
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How do y<ou perform dash jump?
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c'mon this must be TA
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Oh come on!!! This guy makes my gaming look like I am on heroin!!!! Seriously?! Dude come on!!! I spent hours doing what you accomplished in minutes!!! This is a badass gamer right here!!!! Is that you Tony? LoL!! We canoed from laughin to lake havasue, and you make this shit look like childs play... Seriously, this is a bad ass gamer... Bar none...
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@TheNoscopekiller just some Galactic Federation Trooper nobody cares about
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Dude, you just friggen Raped Kraid O_o
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How the crap are you supposed to know to break the hidden blocks at 6:40 , 6:54 ect? At least at 7:22 and 5:52 there are cracks...
KINGKICK612 2 weeks ago
@KINGKICK612 If you got the map — which I didn't because I don't need it — you'd be able to see those rooms on it and guess that there's hidden passages to them. Also, a good policy when playing 2D Metroid games is to just bomb the crap out of every wall you can reach.
Desbreko 2 weeks ago
I can honestly say this is a great walkthrough. I am climbing high in the game because of it. One question though, how can I get the early power bombs via norfair?
randomturtle1000 3 months ago
@randomturtle1000 Use wall jumping to get the Wave Beam early, use that to get to Crocomire by going left and down from the big green bubble room and opening the blue gate from the right side, and get the PB expansion off the room to the left of Crocomire's. That way is easier than getting them early in the red shaft, but I think it requires more backtracking for a 100% run.
Desbreko 3 months ago