3d scifi corridor rendered in Unity
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Uploader Comments (MachineryFrank)
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All Comments (23)
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@XxArkhamxAsylumxX Yes, it was created in Denmark(I believe), but the price is still in dollars so therefore if the dollar is weak so is the price for a European stand point.
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perfect place for a fps game
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can you design the chracters in the game
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@MachineryFrank wasnt Unity was developed by Europeans. so the dollar being weak has little to do with the pricing
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Just add some (really) simple dirt meshes on the corner so it have more atmosphere.
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Wow! Very nice work man! Perfect for an FPS game too! Keep it up.
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It's so hard to make a good looking game with the free version
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Verry Nice. But i think it is à bit to grey
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Could you explain a littlebit about the making of such a level?
Did you create the entire thing at once in something like 3DSmax or are there programes specialized in such tasks?
Maaarteh 1 month ago
@Maaarteh: I created models to render textures from them. After this I modelled decoration objects like columns, lights and door frames to create corridors. Then I made corridors. In Unity or UDK I assemble those elements to a map. The scene management (e.g. occlusion culling) can remove corridors that are not in view.
I used Modo for modelling, sculpting and 3d painting. It is just a better modeler and more affordable than 3ds max and tools for im- and export are a bit more reliable.
MachineryFrank 1 month ago
can u tell me what software u used to make that map?
vanzan102 8 months ago in playlist Unity3D
@vanzan102: I used Modo to model textures and meshes and GIMP to post-work on textures.
MachineryFrank 7 months ago
Wow that was awesome. but I have a question; how did you get the realtime shadows? when I want it, the program tells me to buy pro but thats way to expensive for me, im young. did you buy the pro version?
jillisn 9 months ago
@jillisn: Yes, I bought the pro version during a cheap pre-sales action. Besides that the weak dollar made it even better for me because I am from Europe.
MachineryFrank 9 months ago