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Work in progress video 47: Car engine sound

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Uploaded by on Nov 21, 2011

I've started working on the sound for the game. I was thinking about using OpenAL but, given I'm already tied to DirectX, I'm going to use DirectSound, at least for now, to program the sound manager for the game. Also, I need to create some sounds so I've been playing a little with Audacity and some free sounds I found at Freesound.org.

The most difficult sound to create will probably be a good car engine sound loop. This video shows my first attempt at adding a sound to the engine the player's car: to generate the sound for the cars I'm looping a running engine sound and changing its frequency as a function of the car's speed...

I've never done 3D sound programming or sound editing, so it will take me some time :)

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About the game: I'm programming it using C++ and DirectX 9.0c. My chosen physics engine is Bullet Physics.

more info: http://blog.binarynonsense.com

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Uploader Comments (binarynonsense)

  • this looks awesome! how many years have you been learning programming?

  • @TotalJargon thanks, glad you like it! I think I started learning programming, a quite basic C programming course, about 15 years ago. I've programmed in some other languages (Java, C++, PHP, C#...) and improved my programming knowledge since then, but I still have tons of things to learn. For example, I started learning directx 9/3D programming just this year.

  • @binarynonsense oh cool :) so if I focus strictly on games programming I might just be able to achieve something similar to this at around the one year point? I've been learning C++ for just over 2 months now and started using the Allegro library to learn simple 2D graphics a few days ago, there is a video on my channel if you would like to take a look and be a critique ^^

  • @TotalJargon Yes, it's possible, but you'll have to work hard and don't give up. If you are new to game programming the best thing, in my opinion, is to start making, and finishing, simple games (like tetris, arkanoid...), and trying making something a little more complex each time. If you just try creating your dreamed/very complex game at the beginning you'll probably end up overwhelmed.

  • @binarynonsense well, I've got a lot of oldschool game remakes to do then ;)

  • @TotalJargon By the way, you don't need to make remakes if you don't want to, those were just examples, but just something similar in complexity. I watched the video of the game you are doing now and it's is a good way to start, just keep at it and finish it , then choose something slightly more complex or add some new functionality that helps you learn something new... and so on :D Starting a game and never finishing it is very common, I do it :), but I think you learn more if you finish things

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  • @TotalJargon oh, and animate the character/improve sprites

  • @binarynonsense thanks :) I've already got it 90% done, just need to add a final score page at the end displaying your score with the top score and save the higher score out of the two to a file ^^

  • @SeaMonster131 thanks for the comment and the subs!

  • very good man! ;) C++ rlz ;) Good luck and i'm subscribe you ;p

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