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HLSL demo

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Uploaded by on May 12, 2009

-shadow mapping
-per pixel lighting
-environment mapping
-bump mapping
-simple animation
tools: Autodesk Maya, Microsoft XNA framework, directx HLSL car model was acquired from http://www.riemers.net/(XNA HLSL tutorial)

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All Comments (7)

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  • I want a car that can jump like that :D

  • Nice shadows! (And sirious hydraulics on that car :P)

  • @Appfyr because these are dynamic shadows and you need dynamic cubemaps to calculate the depth for the point lights to create shadows

  • @Ka3axctah94 why do you think that?

  • what are those artifacts you can see on the walls?

  • i would say that this is cubic shadow mapping

  • what kind of shadow mapping is it?

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