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KH2FM - Pain & Panic Cup No Heal/Limit (LV1 CM)

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Uploaded by on Sep 10, 2007

Before heading to CoR, I felt like taking on a cup or two. Pain & Panic Cup is the first cup you can do in the game. It's generally pretty easy. The fact you can spam Limits just makes it TOO easy, since Limits use up less MP in this cup. So I wanted to make it a little less boring and took them on without Limits. It's possible to not use Limits AND get no damage, but it's too annoying. So I just stuck with no heal.

Round 1: Hook Bats & Shadows. Do whatever you want, Magnet Splash or Magnega. Use the Hook Bat's RC too.

Round 2: Magnega the Minute Bombs and destroy them with a Thundaga finisher. Then proceed to smack the Large Body Heartless in the back with combos. Unless you have Combo Pluses equipped, you should be fine.

Round 3: Joke match. Magnega + Thundaga and it's over.

Round 4: Everyones favorite nightmare Heartless. Hot Rods. Fortunately, Magnega/Magnet Splash work great here. Combo Master lets you do Magnet Splash without hitting an enemy, so use that to save MP. While the Hot Rods are knocked down, go in and combo them until they die.

Round 5: Kill the Rapid Thusters. Magnega the second group and then just dodge the Bolt Towers attacks while killing the Hook Bats. Easy round.

Round 6: Magnega the Gargoyle Statues so they don't start spinning towards you. Keep Magnet Splashing them and pulling off combos. For the Minute Bombs, Magnet strat again. When the Lancers appear, I'd try to Magnega them. But if you've gone through Vally of the Dead at LV1, then you should already know how to fight these guys anyway.

Round 7: Magnega + Thundaga work well. I didn't use it then, and I got hit. The Aeroplanes are pretty good at hitting you, so you could also use Trinity Limit here to kill them. For the Assault Riders, you should know those by now. Magnega/Magnet Splash and then infinitely combo them until they die. More of a reason not to have too many Combo Pluses equipped for this.

Round 8: You just have to stay alive for 60 seconds. If the Rapid Thusters come near you to attack, use their Reaction Command and you'll be fine.

Round 9: Magnega the Gargoyles and Creeper Plants. If you don't do it to the plants, the second you touch the ground you'll probably get hit. Once you Magnega them they sort of..break.

Round 10: Yuffie is annoying. I'd suggest Limits. If not, Reflega works too on Yuffie's spinning attack. Once you beat one of them, the second is easy though.

Overall, easy cup. You shouldn't even have to use any items. Just note that you can't use Drives or Summons in this cup. I got a little careless in the last two matches, which is where I got hit the most. But I really don't feel like doing no damage on this right now, but it's pretty easy to do if you use Trinity Limit.

Difficulty for normal LV1 win: *****
Difficulty for LV1 no damage: *******

----

Q: How do you stay Level 1?
A: In Critical Mode in KH2FM, you are given an EXP 0 ability at the beginning of the game. Equipping it makes it so you don't gain experience. Drive Forms aren't affected by it, so you can still level those up.

Q: What's Critical Mode (CM)?
A: Critical Mode is the new difficulty mode in KH2FM. It's basically slightly harder than a low level Proud Mode challenge.

Q: Hey how come you have (Insert ability here) at level 1 when you get (insert same ability here) at (insert KH2 required level here).
A: In KH2FM, they switched some abilities around and made some where you don't have to level up to gain them. A perfect example is the Scan ability.

Q: How can you do 2 finishers so early on in the game?
A: Just like with the EXP 0 ability, you're also given a Finishing Plus ability at the start of the game. So you can do 1 normal finisher + a second finisher.

Q: How come I hear English voices if this is KH2FM? I thought it was Japanese!
A: KH2FM has English voices with Japanese text. Simple as that, I don't know why people can't grasp that.

Q: How can I get KH2FM and how would I get it to run on my PS2?
A: If you have the fat PS2, like me, get Swap Magic + a Slide Card. I got the Swap Magic 3.6 + Slide Card deal at thegiantstore.com. I also bought KH2FM at play-asia.com

Q: How come your stats increase if you're level 1?
A: You get bonus level stat ups from beating scripted fights. For example, some give you HP+, MP+, Strength +1, Defense +1, etc. If this didn't happen, then it would be near impossible to do a LV1 playthrough.

Q: Hey is this Kingdom Hearts II Final Mix?
A: You're an idiot, get off the internets.

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Uploader Comments (Bizkit047)

  • The sound seems a little weird O_o

  • Do you mean missing sounds? Because I noticed that too. I figure it's because there's so many sound effects going on at once.

Top Comments

  • Cave of Rememberance it's KH2FM only ;_;

  • KH2FM+*

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All Comments (16)

Sign In or Sign Up now to post a comment!
  • where do you get this abillity 1:11

  • not amazed

  • Respond to this video... you really are the king of kingdom hearts

  • what does cor mean?

  • The two least used spells in the game are so useful in KH2.

  • I can't wait to see you fight the data forms.

  • very cool

  • Lmao, you had 1337 points after round 6.

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