#19 MineFront (TH3CHERNO) -- Java Game Development (LWJGL)
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Uploader Comments (TheCodingUniverse)
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All Comments (40)
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@keewww Didn't you read the title? Besides, there's some people that have problems with TH3CHERNO's coding, like me. Also, multiple tutorials to choose from are nice.
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@TheCodingUniverse Fixed it, apparently I was loading the matrix mode and GLU perspective only once at the beginning of the program. So I put it where I was rendering the polygons and it worked fine.
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couldn't figure out how to send a message to you, o well. I was wondering if we could collaborate on a top down game =]
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ohh sorry 4 my comment dident see the thing in the description
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minefront huh you mean the same game TH3CHERNO are doing.
steelar
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I have a quick question about how you configure your mouse rotation. I noticed that when you move your mouse, your field of view rotates like any normal person. But for in my program, it's more like the entire world is fixed on one spot in front of me, as if it was being played as a 3rd person shooter. Any ideas?
Radnyxerr 5 days ago
@Radnyxerr I am not entirely sure what the problem is here, but I advise you check out my github repository if you haven't already done so. If it does, send me a mail (thecodinguniverse@gmail.com), preferably with illustrations.
TheCodingUniverse 4 days ago
Make a tutorial on the mouse thing.
MrOzzy99 2 weeks ago
@MrOzzy99 The next episode (#20) covers that in detail.
TheCodingUniverse 2 weeks ago
Awesome video :)
I was surprised to know that the camera is always in the origin and the whole world moves. Interesting.
If I may, two questions: You said it was easier to achieve the "block / pixel" effect on the texture with pngDecoder. Can I got the same effect with the slick-util loading images?
And, do you recommend any particular 2d physics engine?
Thank you!
eSinxoll 1 month ago in playlist Mais vídeos de TheCodingUniverse
@eSinxoll First question answer: I'm not sure, at least I didn't succeed, but that could've been due to other issues. Try putting this somewhere in your initialization code: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); Second question answer: No, I don't. I don't really think a real physics engine is needed for a 2d, and if so, try using the 3D libraries – try JBullet.
TheCodingUniverse 1 month ago