My submission for the Gotham Racing Environment Challenge, as part of the BSc Computer Games Design, Advanced Modelling Portfolio module at Staffordshire University.
All of the objects and buildings were produced in 3DS Max 2010, and then imported into the newly released Unreal Developers Kit (UDK). Textures and normal maps were produced in Photoshop and also imported into UDK.
lookin good dude
cokeandbuns 2 years ago