Blender 2.5 - Cutting a hole in your mesh
Uploader Comments (Hypertransitory)
All Comments (8)
-
To retain the cube shape, you could also select all the vertices except for the ones creating the circle, then (assuming you have already applied the Subdivision Surface modifier) make sure then transform mean is open (press 'n' to do so), drag the Mean Crease up until the cube becomes sharp on the corners again.
-
Hey you! Mr. Hypertransitory. Thank you so much for this info. I've been looking for a solution for hours. and yet here it is. Thanks man!
-
Thank you for you the lesson. I'm new to Blender, and trying to figure this out was driving me crazy.
-
@aaronnewtonful agree
-
You may want to try creasing your mesh rather than adding extra edge loops - it is easier to control.
-
The last earthquake (Chile 8.8) took my guitar. I turned to 3d modeling as hobbie option. I got really enthusiastic about it and have already done my own meshes. It's funny I soon discovered I needed a hole in some of'em. And it's funny the Blender guys haven't considered this issue to be as handy as CTR+R. Congratulations for your discovery!
To Sphere is present as a menu item in the Mesh->Transform menu, but no direct button as far as I can tell
arnaudmeuret 11 months ago
@arnaudmeuret ahh cool, man. thanks for dropping that info
Hypertransitory 11 months ago