Subpixel Reconstruction Antialiasing (SRAA) combines singlepixel (1x) shading with subpixel visibility to create antialiased images without increasing the shading cost. SRAA targets deferred shading renderers, which cannot use multisample antialiasing.
SRAA operates as a post-process on a rendered image with super-resolution depth and normal buffers, so it can be incorporated into an existing renderer without modifying the shaders. In this way SRAA resembles Morphological Antialiasing (MLAA), but the new algorithm can better respect geometric boundaries and has fixed runtime independent of scene and image complexity.
A downloadable version of this video and more information is available at http://www.ngohq.com/news/19681-nvidias-subpixel-reconstruction-antialiasing-...
You should provide a link to a large 1080p download. Youtube's HD sucks with detail and I can't really se a difference among any of them.
chatch15117 11 months ago 12
@chatch15117 Check out the video's description for a link to downloadable version of this video.
NGOHQ 11 months ago