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3D-Polygon Rendering System on FPGA

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Uploaded by on Feb 16, 2008

32bitCPU、レンダリングエンジン、64chPCM音源、LCDコントローラをFPGA(EP1C12Q240C8)に集積したオリジナルのゲーム向けSoCのデモ­。

ベースボード:1chipMSX
CPUコア:NiosII/f(89.5MHz)
レンダラ:PROCYON(89.5MHz)
SPUコア:Loreley(57.6MHz)
メモリ:32MバイトSDRAM(89.5MHz)
I/O:MMC/SD(SPI)、ATARI、UART、PSCTP、SPI、GPIO
表示器:秋月カラーLCD(LTA042B010F)

Category:

Science & Technology

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License:

Standard YouTube License

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Uploader Comments (haruka282)

  • Amazing work,Congratulations !

    Just a small question, the algorithms used for rendering use floating point or fixed point math ?

  • Thanks.

    This is 12bit-fixed point at arithmetic.

    Geometry operation(matrix and perspective transformation),Polygon setup and shading is all.

    floating point is not used anywhere.

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All Comments (12)

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  • @haruka282 what did you used as an acceleration structure, bounding interval hierarchy (BIH) or kd-tree?

  • Hi Haruka,

    Great post! I am designing an OpenGL 1.1 (lite) compliant graphics card and would like to use this car model for testing. Do you mind sending me the model? Thanks

  • sure is

  • wikipedia is your friend!

  • 秋月の300円液晶?

  • what the hell is fpga!!!!!!

  • WoooWW! awesome work man! :)

  • COOL

  • UUUUAAAAA!!!!!

    AMAZING!!!!!

    GREAT WORK!!!!

    Rendering is made on software (Nios II) or u

    made the accelerator? (sorry i dont undestand japanaese)

  • How does perform the system with a raytracing renderer? I guess this is pure raster..

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