3D-Polygon Rendering System on FPGA
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All Comments (12)
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@haruka282 what did you used as an acceleration structure, bounding interval hierarchy (BIH) or kd-tree?
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Hi Haruka,
Great post! I am designing an OpenGL 1.1 (lite) compliant graphics card and would like to use this car model for testing. Do you mind sending me the model? Thanks
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sure is
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wikipedia is your friend!
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秋月の300円液晶?
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what the hell is fpga!!!!!!
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WoooWW! awesome work man! :)
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COOL
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UUUUAAAAA!!!!!
AMAZING!!!!!
GREAT WORK!!!!
Rendering is made on software (Nios II) or u
made the accelerator? (sorry i dont undestand japanaese)
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How does perform the system with a raytracing renderer? I guess this is pure raster..
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Amazing work,Congratulations !
Just a small question, the algorithms used for rendering use floating point or fixed point math ?
napalmcore 3 years ago
Thanks.
This is 12bit-fixed point at arithmetic.
Geometry operation(matrix and perspective transformation),Polygon setup and shading is all.
floating point is not used anywhere.
haruka282 3 years ago