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GroundUpEngine Development [7.5] Terrain Benchmark

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Uploaded by on May 19, 2010

Hardware: GeForce 8600GT

http://GroundUpEngine.webs.com/
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Uploader Comments (hebronsawyers)

  • nice work hebron, i do have 1 question about the wireframe(and dots?)

    do you have seperate vbo's for them?

    since changing the GL_TRIANGLES to a GL_LINE* creates ugly graphical glitches

  • @remco138 Noooo way, thats overkill bro..

    Calling function - glPolygonMode(GL_FRONT_AND_BAC­K, GL_FILL);

    GL_FILL is default and everything is rendered normally, GL_POINT is everything rendered just points and GL_LINE is lines. Easy eh? I believe others use this technique too =)

  • dude how did u make ur opening?

  • @Acefangamestudio Trial version of Adobe After Effects CS4 :P

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All Comments (22)

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  • @superant10000 ofcourse hehe

  • @superant10000 Yeah man I think that the fps is really good and everything, I was just saying that the map itself was kinda bad for most types of game lol. Unless it's like 1:500 scale O_O

  • @superant10000 I hear ya dog, but I'll "splain" to ya!

    With around 60 fps, your movement is SMOOTH on my Engine. I'm recording this insane benchmark which a screen recorder at the same time as moving around, so my computer was freakin' out just a little... 1-5 Fps-ish

  • Unless this is a stationary artillery game, the map is a little... erm...

    Hard to navigate?

    If you wanted a player to walk around in that , you would end up very dissappointed with the feedback. Just sayin.

  • @1dantheman100 hehe, Thanks!

    Ok basically if I draw the terrain normally ->

    - I have to use new data for the polygons every frame

    - Which is painfully slow when I have say.. 1m faces

    But with the OpenGL VBO's (Vertex Buffer Object) ->

    - I can save all the data for the polygons I need to draw later once

    - Which means when I have 1m faces, the full power of one's computer can be focuses on drawing the terrain and not handling the colossal amount of data, in other words... Sexy Time! :D:D

  • k. your godly lol. 1m faces? please explain

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