This video shows the result of an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. But instead of the usual smokes and clouds, this technique was applied into a snowy avalanche. The renderer draws only three polygons per particle and entirely avoids the latency of depth buffer readback.
Implementation based on the article "Real time rendering of cartoon smoke and clouds" by Morgan McGuire and Andi Fein.
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