Avalanche - Real-Time Rendering of Cartoon Avalanche

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
58 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 1, 2011

This video shows the result of an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. But instead of the usual smokes and clouds, this technique was applied into a snowy avalanche. The renderer draws only three polygons per particle and entirely avoids the latency of depth buffer readback.

Implementation based on the article "Real time rendering of cartoon smoke and clouds" by Morgan McGuire and Andi Fein.

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more