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Blender Tutorial: Navigation Meshes and Pathfinding

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Uploaded by on Dec 8, 2011

Prevent NPCs from ever running into walls again with the Blender Game Engine's new Navigation Meshes and Pathfinding.
http://graphicall.org/
http://www.swaroopch.com/notes/Python
http://spencerdupre.org

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Uploader Comments (spencerdupre)

  • can you make it follow another ai or maybe the player?

  • @MBChilladin Yes, just set that object to be the "Target" for the steering actuator.

  • when i add the navmesh to the cube it doesnt follow it

  • @TheSuperbill99 Have you set the Behavior mode in the Steering actuator to "Path Following"?

  • Very cool, I'm not a coder but I know a couple of concepts of programming since I learn some visual basic in the past, If I want to create some kind of game for iphone or android that is small and basic, I can do it using only this kind of stuff in the blender game engine? Good tutorial by the way.

  • @giovannyarce The Blender Game Engine doesn't run directly on iPhone or Android. There has been some talk in the community of developing a mobile version. Many Blender users developing games for mobile platforms use the Unity 3D engine, though it isn't Open Source.

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  • @spencerdupre And sorry about the question. Coming back to Blender after a few years. I remember you can apply an object's data with CTRL+A, but I forgot why you're supposed to do that. Thanks!

  • @spencerdupre 2:06 , why is saving the scale information bad?

  • @giovannyarce On top of Unity not being open source, you need to pay big bucks to port a game to mobile.

  • @spencerdupre Yay i can make my own Navi *sarcasm*

  • @spencerdupre Don't know what was the problem (maybe I'd messed up something) but now works!

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