Blender Tutorial: Navigation Meshes and Pathfinding
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Uploader Comments (spencerdupre)
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All Comments (19)
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@spencerdupre And sorry about the question. Coming back to Blender after a few years. I remember you can apply an object's data with CTRL+A, but I forgot why you're supposed to do that. Thanks!
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@spencerdupre 2:06 , why is saving the scale information bad?
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@giovannyarce On top of Unity not being open source, you need to pay big bucks to port a game to mobile.
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@spencerdupre Yay i can make my own Navi *sarcasm*
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@spencerdupre Don't know what was the problem (maybe I'd messed up something) but now works!
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can you make it follow another ai or maybe the player?
MBChilladin 3 weeks ago
@MBChilladin Yes, just set that object to be the "Target" for the steering actuator.
spencerdupre 3 weeks ago
when i add the navmesh to the cube it doesnt follow it
TheSuperbill99 1 month ago
@TheSuperbill99 Have you set the Behavior mode in the Steering actuator to "Path Following"?
spencerdupre 1 month ago
Very cool, I'm not a coder but I know a couple of concepts of programming since I learn some visual basic in the past, If I want to create some kind of game for iphone or android that is small and basic, I can do it using only this kind of stuff in the blender game engine? Good tutorial by the way.
giovannyarce 2 months ago
@giovannyarce The Blender Game Engine doesn't run directly on iPhone or Android. There has been some talk in the community of developing a mobile version. Many Blender users developing games for mobile platforms use the Unity 3D engine, though it isn't Open Source.
spencerdupre 2 months ago