Real-time planet rendering VII: forests

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Uploaded by on Dec 9, 2011

This video illustrates the results obtained with our new real-time forest rendering and lighting algorithm (real-time capture at 1024x768 resolution, with an NVidia 470 GTX), integrated in our real-time planet rendering engine. See our upcoming Eurographics paper, "Real-time Realistic Rendering and Lighting of Forests", Eric Bruneton and Fabrice Neyret, Eurographics 2012 (http://hal.inria.fr/hal-00650120 and http://www-evasion.imag.fr/Membres/Eric.Bruneton/).

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  • :o looks like vue in real time!

  • Amazing, endless world, great work

  • I want to go camping there.

  • I wonder what one tree looks like up close... Looks sweet though.

  • That's actually really bad, I saw a much better lighting system of forests in a 2004 paper. They maybe didn't have that much trees, but it was much prettier. And didn't have that stupid reflection, gah.

  • Amazing! You seem to be very interested in 'realistic' simulation development!

    Try to join the next Simcity development team!, you 're being watched on the simtropolis forums (Simcity Boomtown) because of your fantastic tree algorithm but also.. the whole planetery rendering is awesome! (you do know Simcity right?)

  • Amazing! Can you set a cam path and render or would rendering it take the usual 10-30 minutes per frame? I understand the point is realtime rendering, but it lacks the smooth movement and panning of cam path. It baffles me that the CPU can do this realtime but rendering to a file still takes forever. Can you add .obj & or other models? Water and trees keep looking better and better, you're a genius! Can't wait to install and play with this!

  • So. Many. Trees. I'm assuming you're using massive instansing with procedural placement, how much of a slowdown is adding variety to the base models? Also how are you rendering that amount of lush in realtime? And with shadows...

  • how can i downloadit?

  • good

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