I don't mean to be that guy, but seriously, I've been watching videos for about a week now, from the beginning, and I've had to watch most of them on mute because I literally couldn't stand CONSTANTLY hearing "cat sammy" "nagi sammy" "yari sammy" and things like that, I'm not going to flame you and tell you to stop, I'm not even going to use all caps like most people who type negative comments do. Just telling you my opinion, it's mostly my OCD and please, don't think I hate you either, I don't.
hey, cool vid, but imo you entirely forgot to mention the unfair advantage dlc players have over vanilla players, i.e. nag monk cav is the only cav unit in the game that can upgrade anti cav stats, fire cav = great guard w/o retainer if upgraded correctly, the cheap nagi attendants are ridiculous (try prestiging as a vanilla player, it sux), and then the ridiculous dlc retainers, some of which you mentioned in the video and so on, would be cool if you could address this issue in your vids too
@yangleoo Medieval II (Though against AI its to easy no matter what 3 Peasant Archers can defeat 3 Templar Knights and 4 Dismounted English Knights mainly because the enemy is to stupid to move thinking I will attack head on)
@yangleoo yangleoo is laying down some wisdom up in here. I was gonna post some lengthy comments but looks like he's said pretty much everything I would.
@yangleoo Pre-patch was a simple loan sword and matchlock over powered problem to be honest. Perhaps some other tweaks were neccessary too, but right now the balance mechanic has gone too. I had 2 types of armies pre-patch and before loan sword spams came into fashion. 1 was the typical sword core, the 2nd was a spear core with swords as support. I integrated between the two during refresh times. The point is, a balanced army should be able to beat any army with good strategy.
@yangleoo When I said nagi monks can still be used as a support role in other core armies, that is also just an example. You could still play a nagi core and easily beat an army that has a hard counter (in this case I suggested swords) so long as you use a balanced army and play to your advantages. With the entire rock paper scissor mechanic messed up by a simple "swords no longer dominate spears" or "scissors no longer cuts paper" the entire game's balance has been flushed out.
@MrBropocalypse I don't think they should be discouraging any cores either. I was using examples, and I did mention that spears (in this case nagi monks) should not be a core without being heavily punished by something else (in this case i used swords). Just as how sword cores have a heavy counter of cavalry. Even with swords decisively beating nagi monks, it does not remove them from being a core. You cannot have balance when 1 unit can withstand everything very well.
@yangleoo I really don't think CA should be discouraging cores with their hotfixes. The aim of balance in this game should be to allow any core, as long is it is beatable against a balanced army. I agree that my "ideal" for nagi monks would be as a support unit, but that doesn't mean I don't want to see them as anything other than flank support in an opponent's comp. As long as they're viable, they're fine. A slight buff to swords would make nagi spam hilariously beatable.
I don't mean to be that guy, but seriously, I've been watching videos for about a week now, from the beginning, and I've had to watch most of them on mute because I literally couldn't stand CONSTANTLY hearing "cat sammy" "nagi sammy" "yari sammy" and things like that, I'm not going to flame you and tell you to stop, I'm not even going to use all caps like most people who type negative comments do. Just telling you my opinion, it's mostly my OCD and please, don't think I hate you either, I don't.
rupture1212 2 months ago
hey, cool vid, but imo you entirely forgot to mention the unfair advantage dlc players have over vanilla players, i.e. nag monk cav is the only cav unit in the game that can upgrade anti cav stats, fire cav = great guard w/o retainer if upgraded correctly, the cheap nagi attendants are ridiculous (try prestiging as a vanilla player, it sux), and then the ridiculous dlc retainers, some of which you mentioned in the video and so on, would be cool if you could address this issue in your vids too
l2acc 4 months ago
@yangleoo Medieval II (Though against AI its to easy no matter what 3 Peasant Archers can defeat 3 Templar Knights and 4 Dismounted English Knights mainly because the enemy is to stupid to move thinking I will attack head on)
Comanglia 4 months ago
@yangleoo yangleoo is laying down some wisdom up in here. I was gonna post some lengthy comments but looks like he's said pretty much everything I would.
fishsandwichpatrol 4 months ago
@yangleoo Okay, now I see. I misread your comment. I completely agree.
MrBropocalypse 4 months ago
@yangleoo Oh and sorry for the several posts...can't fit everything in.
yangleoo 4 months ago
@yangleoo Pre-patch was a simple loan sword and matchlock over powered problem to be honest. Perhaps some other tweaks were neccessary too, but right now the balance mechanic has gone too. I had 2 types of armies pre-patch and before loan sword spams came into fashion. 1 was the typical sword core, the 2nd was a spear core with swords as support. I integrated between the two during refresh times. The point is, a balanced army should be able to beat any army with good strategy.
yangleoo 4 months ago
@yangleoo When I said nagi monks can still be used as a support role in other core armies, that is also just an example. You could still play a nagi core and easily beat an army that has a hard counter (in this case I suggested swords) so long as you use a balanced army and play to your advantages. With the entire rock paper scissor mechanic messed up by a simple "swords no longer dominate spears" or "scissors no longer cuts paper" the entire game's balance has been flushed out.
yangleoo 4 months ago
@MrBropocalypse I don't think they should be discouraging any cores either. I was using examples, and I did mention that spears (in this case nagi monks) should not be a core without being heavily punished by something else (in this case i used swords). Just as how sword cores have a heavy counter of cavalry. Even with swords decisively beating nagi monks, it does not remove them from being a core. You cannot have balance when 1 unit can withstand everything very well.
yangleoo 4 months ago
@yangleoo I really don't think CA should be discouraging cores with their hotfixes. The aim of balance in this game should be to allow any core, as long is it is beatable against a balanced army. I agree that my "ideal" for nagi monks would be as a support unit, but that doesn't mean I don't want to see them as anything other than flank support in an opponent's comp. As long as they're viable, they're fine. A slight buff to swords would make nagi spam hilariously beatable.
MrBropocalypse 4 months ago