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Quick Fire Effect (Part 2) - UDK Tutorials by Javahawk

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Uploaded by on Dec 24, 2009

Creating a simple fire effect in cascade and creating a prefab torch in game.

I will cover creating the material using two texture samples, by using a scrolling bump offset to create noise in the fire opacity map. I will then show how to create the effect in cascade, with a basic layout overview and some basic module manipulations. Finally I will place the emitter (effect) in game by creating a prefab and saving it into our package.

This is a medium level tutorial. Please watch my Content Browser introduction if you are not familiar.

Follow me on twitter: @javahawk

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  • You're very welcome!

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  • Great Tutorial, very Helpful!

  • Thanks for the tutorial.

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