vCTF-Octopus [UT 3]
Uploader Comments (utXnet)
All Comments (6)
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Nice video!
Don't listen to KanthamOMG, English might be his native language (don't know..) but he seems to misunderstand you!
This video is just as bright as the map is in my game, thanks :)
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i understand you.
ok ... These videos are to dark for you ...hmmm i think the problem is your monitor. Can you tell me your postprocessing- and brightnes settings?
Because i see no differences between youtube-videos and "ingame" on MY screen.
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The image quality deteriorates, if i raise the brightnes!
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To fix that I'd suggest you make the video brighter. But whatever you do keep them comming! really appreciate what you guys do. I can tell the video is darker from the VCTF-Silverpoint clip you guys made. It always tend to happen with video compression. That's why users has to manually adjust the brightness in video editing options to fit the level's.
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Ok either english is not your native language or you missunderstand me. I'll do my best so you can understand me now... The VIDEO itself is DARKER than what the game is like. so to say, if I'd download this map it would look brighter on my end. Not becasue of brightness settings. Nor because of PP settings. Because the video compression IS darker than the level really is.
You guys make some decent fly-by's. My only concern is how dark they are, make the whole map look much darker.
KanthamOMG 2 years ago
all our videos are not edited!
that what you see in our videos is exactly the same what i see if i play this maps
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Our graphicsettings are:
postprocessing = vivid
Brightness = 5
all quality setting = max.
utXnet 2 years ago
I did not say the video was edited, I said the video was dark. It's same for most of the fly by's you guys made.
KanthamOMG 2 years ago
sry but "to dark or what ever" is not realy possible! The engine allow different settings to change the lighting/postprocessing.
On the one side users play with "intense postprocessing" for higher brightnes and lower contrast ... on the other side users play with "vivid postprocessing"
for lower brightnes and higher contrast. If you feel that your maps are to dark, then they have not tested other possible settings.
i hope you understand what i mean
btw. it is not to dark for me ;)
utXnet 2 years ago