Multilayer Shaders in Mari

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Uploaded by on Jun 4, 2010

Here is a quick tech demo showing off some of the features of the Mari shading / layers system. I'm using the Blacksmith dataset* which comes for free as training material with Mari.
The texture set is 700, mostly 4K, textures and the models weigh in at 1.4M triangles.
In this demo I play around with the parameters on the Full shader, which has 15 separate inputs for the blacksmith body alone. I show how easy it is to play with different shader parameters and configurations, and re-assign texture channels to new uses. Any of the channels are paintable, even with the full shader enabled.

This was recorded on a HP Z800 workstation with an NVidia Quadro 5800.

*Blacksmith textures by Keven Norris and Zoë Lord and models by Andrei Coval

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Film & Animation

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Standard YouTube License

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Uploader Comments (TheFoundryChannel)

  • Yes, Mari supports traditional bump mapping. The ability to reference textures multiple times in a shader is essential. This is one area where traditional layer based systems fall down. In a ideal world you can paint a mask once and use it to modulate multiple channels at once. In anything other than a trivial shader setup, the overhead of manually updating and copying layers can become very time consuming.

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  • does anyone know if I can load or create a templates shader in Mari ? I read from the Reference Guide document, it seems supports to load shaders from disk, but I just couldn't find it how.

  • @mzan

    Hi thanks for the replied.

    I still have couple questions because I just started how to use Mari recently.

    Is there a way I can still change the paint once I bake it ? for example, I want to erase some paint or move it ?

    How do you bake the displacement map from the shader ?

    thanks.

    =)

  • Mari does not currently support PSD files.

    You can create many different channels (think of them as 'layers') and compile these together with the shaders system. Channels can be imported/exported individually, you can have one for color, dirt, sweat, etc.

  • can Mari support PSD files ? say if I want to have many different color layers , how can I import or export all the layers ?

  • can i has please? oO

  • Thanks jgreasley :) Texture referencing are very useful in production environment, That's a feature I really miss out in Mudbox . In the last turntable demo The tears and sweat layer seems affect the normal . I guess Mari supports old fashion 2D bump beside normalmap?

  • Really impressive!

  • Really great soft it looks! When can normal customers can use this?

  • Is this software somehow connected to Photoshop to update my textures on the fly?

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