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Kaizo Mario World: アキハバラ TAS

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Uploaded by on Jan 9, 2011

I don't understand fadeout lag. Getting a finishing score of 24250 rather than 24200 saved me a frame...

At the part with the many Bob-ombs, many frames could be saved - but whenever I tried to save any, it would mess up the timing of something ahead every time.


http://dehacked.2y.net/microstorage.php/info/604507027/Kaizo%20Mario%20World.smv

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Gaming

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Standard YouTube License

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Uploader Comments (LightBlueYoshi)

  • You must be very generous with your TAS'es. That also explains why you release the .smv for about every TAS that you make =P

    If you are still in the mood to do a collab after you finish your other collab, just let me know. I won't be too far ahead since I am looking for my own improvements, and I am working on about 10 different projects (I can multi-task fast and somewhat efficiently xD).

  • It actually depends - if it's a run of a complete game, or if it's a famous game/has lots of competition, I usually upload the .smv. Otherwise, if it's something that isn't very important, I don't upload the .smv. I'll still send it if they're actually interested, though!

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  • @LightBlueYoshi Hey LightBlueYoshi. Do you have the excact translations (japanese to english) for level names in Kaizo 1? I'm just curious to see them.

  • This looks very tightly optimized to my untrained eyes. I especially loved how you managed to actually build up speed at the beginning and keep it. Most of all, though, I loved watching this hellish level be made to look easy.

  • Haha, steal a TAS from me, say that you made it, and I still wouldn't mind! (Of course, only applying to tool-assisted speedrunning. I'd care about other things stolen from me. XD)

    A collab does sound fun! At the moment, though, I'm in a collab with a few others for an "any%" run of New Super Mario Bros.; we're almost at World 8, so we should be done in about a month (or two?).

    Thanks - I'll try to look for more improvements sometime. I'm sure this level can be finished by 360!

  • @LightBlueYoshi Really? I've never met anyone who doesn't care if you are given credit for something that's yours that is being taken from. You are a really generous person ^.^

    Although if you don't decide to do this, help is always appreciated, whenever you find any extra breaks or skips is definitely beneficial. A collab could also be another option if you do want to join in on the fun ^.^

  • Oh, you don't need permission! I honestly don't mind, really! (I don't even care for credit, haha. It's just an input file to me!)

    I hope you're able to keep those frames - 13 is a lot...

  • @LightBlueYoshi I've had the editor and I would have tried to combine them together, but I didn't have permission to do so. I also thought it would desync since you need exact X and Y subpixels.

    The Bob-omb positioning varied from mine to yours as well. I'm not sure if I gained or lost, but I may go back and fix it up a bit. I will look into your discovery though.

    If I can't keep the lead at the chuck, then I may quit since there's no point being 13 frames ahead only to lose 8 of them =\

  • Sweet! That's a lot of frames! If you keep going, it'll become amazing!

    I'd suggest using the program TAS Movie Editor. It has a feature that allows you to combine two movies into one! (Although you may want to fear the many desyncs that can happen. D=)

    By the way, I was able to save a few subpixels by the part with the Bob-omb from entering this level 1 frame later one time. It was lost because of the Bob-omb positioning, though. You may want to look into that!

  • @LightBlueYoshi Well, I was able to get up to a maximum of 13 frames ahead of you (by the midway point) but for some reason, you cut it down to 6 by the time I get to the bullet bill part. I wish I could combine both our runs =\

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