Anime Weekend Atlanta 2010 Shinji Aramaki Question

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Uploaded by on Sep 27, 2010

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At Anime Weekend Atlanta 2010, Shinji Aramaki was a featured guest. He has worked as a designer on many shows, including Macross, Bubblegum Crisis, and Fullmetal Alchemist. He was also the director of several movies, including the cel-shaded 3D CG anime feature Appleseed.

During the question and answer session at his panel, I had the chance to ask him about the future of cel-shaded CG in the anime industry.

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  • 3D to 2D, is indeed very difficult. I got some interesting effects with combining two renders in DAZ Studio 3, but it's still far from perfect, and it still needs the aproach of IBL light, sigh.

  • @DutchWorkingMan I love your stuff man! I'm glad to know someone else who is into cel-shading. Your technique is too manual for animation, though. I've got to have something that just renders the way I want without further manipulation. I'm about to buy Toon Pro! for Carrara 8. It has some considerable improvements over YAToon.

  • i think one way to improve 3d cell shading would be to flatten the model as seen from the camera's point of view before doing the color-reducing shading

  • @mcasual I think this would be hard to do in animation, due to the camera angle changing.

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  • @mcasual

    also, when reducing the number of colors ( gradients replaced by 2 or 3 colors ) instead of using mathematically correct color values, using only colors from a limited palette, shared by all the scenes

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