XNA Tile Map Editor

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Uploaded by on Jun 9, 2008

My RPG Tile Map editor
supports multiple layers and variable map sizes
developed under c# 2008 and xna 2.0
saves to a propietary file type but could also export to xml files for quick parsing

the red blocks are made with the block tool , which flags the selected tile as blocked so entities can collide with these blocks

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Science & Technology

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Standard YouTube License

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Uploader Comments (EvilNando)

  • Hey EvilNando, I'm making a level editor as well for a 2D Side Scroller/Platformer game I'm working on.

    I'm just wondering what you used for your GUI?

    Right now I'm just using an opensource GUI system someone made that I swiped off the XNA forums, but what you're using looks a lot more like what I'm looking for. (To be specific, I'm working inside the basic Windows Game 3.0 setup.)

  • @EmbraceTheThunder source code available at nandosoft com

  • What do you use for drawing to a windows form in C#. Do you just use a picture box or do you use something like OpenTK.

  • its a custom control , I override the paint method and there Ill do all the rendering using GDI+

  • How do you stick the XNA graphic device manager to the windows form?

  • there is a tutorial on the xna creators site look for it under winforms

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All Comments (47)

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  • Wow the ability to select a group of tiles like that is genius.

  • If I may ask, where did you get the graphics? The tiles and all the artwork? Where can I download your game? It looks awesome :D

  • awesome

  • Great job, I'm using this video as a guide for stuff to use in my own tile map editor :)

  • If you program saves with regular c# read/write would the Xbox understand it?

  • Do you think this is do-able in WPF as well?

  • Does this work with XNA game studio 4.0?

  • dam was hopin for a rick roll

  • this gets me so hard

  • @EvilNando Oh Sweet.

    Thank you! I am going to be tearing this apart.

    (in a good way.)

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