Re: Eve Atmospheric Flight Demo

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Uploaded by on Oct 16, 2006

Infinity Planet and Ring

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Entertainment

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Standard YouTube License

  • likes, 42 dislikes

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  • I'm an EVE player, love the game. I don't see why other EVE players get so defensive and act like infinity raped their child. I mean infinity has twitch based combat as well right? If infinity is competing with anything, I think it's competing with jumpgate

  • If I was rich, I'd give them millions to produce this game. Epic.

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  • @JennyAakiwa actually it does not require that much coding since the BILLION star systems are PROCEDURALLY generated (look it up). if you create a large set of equations which generate the planets randomly, then the entire map will be only a few hundred mb. most of the coding is rendering and multiplayer stuff which is (comparitively) not that tough

  • This is not EVE this is Infinity ¬¬

  • What game is this?!

  • Crap those mountain look good!

  • This looks like Ross 154 star system. Big planet with rings is Aster...

    Pls make next Elite Frontier on this engine...no crap like EVE, no crappy spaceshooter, just Frontier Universe.

  • @ChromeBallz Well, yeah. People are unpredictable, and they have free will. However, people will -start- in 1 of 3 spots, in the core systems.

  • Also, you have to remember that players almost never do exactly what you expect them to do unless you're forcing it down their throats (ala themepark EQ/WoW style). A sandbox requires some incredibly robust design to make it work properly before a single line of code is written, and even then it's a big unknown. EVE, despite it's far more limited travelling options, still had a LOT of problems in the beginning with player congregation.

  • @s0utht0wnjr Player congregation means getting players together.

    With 200 million star systems (allegedly) in the game however, this becomes nearly impossible, given the sheer amount of space. Even if Infinity manages to get 10 million players, each and every one of those players would have an amount of space equal to about EVE Online all to themselves. I have yet to see or hear any concrete ideas to manage this part of Infinity - How exactly is this dealt with?

  • @ChromeBallz Player congregation is actually already dealt with, the core systems taking care of that. He's already partnered with Keith Newton to share the workload. Once the game is further down the line of development, then he'll be recruiting mods and whatnot (most likely to be the older users on the forums). And it is not actually vaporware, considering it's still being worked on. Vaporware is software that is announced, but then cancelled. Keith has a twitter @inovae_keith

  • @s0utht0wnjr Infinity still has some core design issues that need to be addressed (player congregation for example), and to that, the guy still needs to let others in since he cannot expect to handle the workload of hosting, CS, patching, moderating etc all on his own, and he should not rely on volunteer work to do this either (unreliable and inconsistent). Before this happens, the game IS vaporware because it is literally some guy's personal spare time project.

    I want this to be released :/

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