Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Blender Game Download

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
978 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 5, 2011

blender game engine 3d bge laxwolf (This game took 3 hours to make.)

Download Link: http://www.mediafire.com/?0a7bi4bxjtv0f2n
Forum Link: http://blenderartists.org/forum/showthread.php?220876-Zombie-Survival-Top-Dow...
The sci-fi FPS? I update it daily!
Please follow my main project here: http://blenderartists.org/forum/showthread.php?216875-Future-FPS-%286-5-2011-...

Hello, I wanted to create a zombie survival shooter today so I came up with a game called Feast of Flesh. I think it's quite addicting so tell me what you think. This is about 3 hours of work on blender and in gimp. Please play. Follow the instructions and you'll soon gain your own strategy.

About: Every time you kill a zombie, a mercenary joins you and helps fight (to a limit of 10 mercenaries.) They can weaken zombies all the way down to their last health point but they explode instantly when attacked. Think of how to effectively use your mercenaries to shoot and defend you. Fight off random-sized zombie hordes that range from 1 to 200 zombies!

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (laxwolf)

  • do you ever fell kinda like frankenstein the scientist spending 3hours proggramming zombies just for them to eat your brains

  • @doodlejackbod Not really, haha. Thanks?

  • can you explain some of the programming that goes on in this? For instance, how do you do the kill count? Is it a script that is set to a text object, or an animated texture that is set to play every time a certain enemies "health" goes to zero? i'll download this and see what i can learn

  • @d3sertst0rm Well, the kill count functions with a simple real time text set up (script-free.) Everytime a zombie dies, it adds a plane with a property on it called zombiedead for 1/60 a second. When the Text plane is near this plane, it adds 1 to the kill counter using a property.

  • Nice! I like the sound effects.

    I got to round 11. if you hold down two direction keys(like up and left) you can go the same speed as the zombies, so you might want to fix that to make it more challenging. Great game though! It's always nice to see someone finish a game.

  • @salba4 Thanks, I noticed but at one point, you get tripped up by one of your guys and die. That's the only way I've died, haha. I've made it to Round 36 with 1500+ kills.

see all

All Comments (27)

Sign In or Sign Up now to post a comment!
  • @doodlejackbod BTW..if he is working with blender than you dont have to much programming. You can make cool games without scripts just with logic bricks.

  • level 11- over 650 (don't rember actual) the game is really adictive.

    downside- sound fx cuts out after a while! 

  • @laxwolf YW. Keep up the great work.

  • backround music sounds familiar....like a heavy metal version of ff7s battle theme

  • You could set up a database for storing the scores

  • here's a game many will enjoy for years. Great project.

  • @GerrilaGaming Strange, levels are all random so you could get to level 8 in 5 seconds of 5 minutes. I had issues with that with the music and that's why its included for background play. Sorry.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more